Commander Artillery

idols11@gmail.comidols11@gmail.com Join Date: 2010-08-17 Member: 73675Members
edited October 2013 in Ideas and Suggestions
Ok this idea is basically the Marnes and Aliens can launch an artillery strike at the cost of 'x' res. It does damage to every enemy and enemy building in the area.

The upgrade is called in from an artillery beacon (or something like a big ARC which cant move) which can be destroyed by the enemies. Also there should be a cooldown time of maybe 3 minutes so that you cant spam this ability. This gives the commander the ability to directly influence the battlefield instead of just constructing buildings and managing res. (or dropping medpacks etc)

Comments

  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    We already kind of have this though. Marines have ARCS, and Aliens have contaminate + whiprush. Yea not quite the same for aliens, but it shouldn't be.
  • idols11@gmail.comidols11@gmail.com Join Date: 2010-08-17 Member: 73675Members
    No its coming from something like a big ARC that can shoot through walls.
  • NazoNazo Such Is Life in The Zone Join Date: 2010-12-16 Member: 75720Members, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Gold
    Why would we need a bigger arc that can shoot through walls when we... Can just use arcs... that shoot through walls
  • BestProfileNameBestProfileName Join Date: 2013-01-03 Member: 177320Members
    Vengaboy wrote: »
    And where is this artillery strike coming from? The... ceiling?

    Where does the beacon come from? Some random "observatory" somehow instantly translocates everyone. It makes no "sense" so I suppose this artillery thing needn't be so sensible.

    However, I'm not in favour if the idea in its current form.
  • maD_maX_maD_maX_ Join Date: 2013-04-07 Member: 184678Members
    So you want the arc to have a secondary fire that has unlimited range at the expense of res per shot?

    Having res attached to damage seems like a bad idea "I need 60 res so I can destroy that hive"
  • RedSwordRedSword Join Date: 2006-12-07 Member: 58947Members, Reinforced - Shadow, WC 2013 - Supporter
    Vengaboy wrote: »
    And where is this artillery strike coming from? The... ceiling?

    Where does the beacon come from? Some random "observatory" somehow instantly translocates everyone. It makes no "sense" so I suppose this artillery thing needn't be so sensible.

    However, I'm not in favour if the idea in its current form.

    Kind-of microwaves, or radio-frequencies... plus it's in the future. Scan makes sense imo.

    But this (commander doing dmg) is not needed.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    This gives the commander the ability to directly influence the battlefield instead of just constructing buildings and managing res. (or dropping medpacks etc)

    You seem like you don't realise but the commander HAS The ability to directly influence the battlefield
  • idols11@gmail.comidols11@gmail.com Join Date: 2010-08-17 Member: 73675Members
    ellnic wrote: »
    You seem like you don't realise but the commander HAS The ability to directly influence the battlefield


    True, but what I mean is the commander cannot do any direct damage to enemies.


    And the shot doesnt come from regular ARCs, it comes from a 'super' ARC that cant move but has unlimited range.

  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    Vengaboy wrote: »
    And where is this artillery strike coming from? The... ceiling?

    Where does the beacon come from? Some random "observatory" somehow instantly translocates everyone. It makes no "sense" so I suppose this artillery thing needn't be so sensible.

    However, I'm not in favour if the idea in its current form.

    Two words: Infantry Portal.
    Get out of my house!

  • ChikunChikun Join Date: 2013-01-10 Member: 178729Members, Reinforced - Shadow
    Give the marines an ability to hit anywhere on the map that the aliens have no defense against? Sounds good to me.

    Hide yo Hives,
    Hide yo Upgrades,
    Hide yo Lifeforms,
    Marines be blasting 'erething up in 'ere.
  • BestProfileNameBestProfileName Join Date: 2013-01-03 Member: 177320Members
    AuroN2 wrote: »
    Vengaboy wrote: »
    And where is this artillery strike coming from? The... ceiling?

    Where does the beacon come from? Some random "observatory" somehow instantly translocates everyone. It makes no "sense" so I suppose this artillery thing needn't be so sensible.

    However, I'm not in favour if the idea in its current form.

    Two words: Infantry Portal.
    Get out of my house!

    Well the obs and the beacon was the closest thing to what the OP said as he used the word "beacon". I was merely saying that one cannot use the argument, "so what is it done by" without also noting that this suspension of belief occurs in another area...

    Same to you @RedSword
  • Blarney_StoneBlarney_Stone Join Date: 2013-03-08 Member: 183808Members, Reinforced - Shadow
    Vengaboy wrote: »
    And where is this artillery strike coming from? The... ceiling?

    Where are medpacks coming from?

    I don't think an artillery strike is a good idea, but gameplay decisions should always be made based on gameplay, not realism.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited October 2013
    Hmm Nuclear Dawn has this as well right? I found it to be mostly in terms of


    "WTF is killing me... oh wait random artillery from the guy in the chair..."


    I don't want to fight super turrets, AOE effects that come from a tough structure or from the magic ceiling. At least with grenades you can take care of the source, up close and personal in a swift biteyclawy fashion


    Where is the marine stuff coming from?

    THE NANOGRID DAMMIT :P
  • maD_maX_maD_maX_ Join Date: 2013-04-07 Member: 184678Members
    Let's make this more realistic, marines need a neutron bomb! Damages all organic life! All players both side die, and all alien structures take 80% damage... Of coarse Exo shields the marines.

    Or just enable nuke research, the last living marien can trigger self destruct, T
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    I'm just going to ignore the fact your username is an email address.
  • SeeVeeSeeVee Join Date: 2012-10-31 Member: 165206Members
    Ya mang, get spam much? Change that shite :)
  • Idols11Idols11 Join Date: 2013-07-22 Member: 186295Members
    Thanks for pointing that out. I just learned if you log in with your email address, it displays that as your username.
  • SeeVeeSeeVee Join Date: 2012-10-31 Member: 165206Members
    edited October 2013
    so now you have two accounts? Can't you change your name in the profile of the original one you setup?
  • VengaboyVengaboy The Swamp Join Date: 2013-08-24 Member: 187053Members, Reinforced - Shadow
    Vengaboy wrote: »
    And where is this artillery strike coming from? The... ceiling?

    Where are medpacks coming from?

    Medpacks appearing out of thin air... my mind immediately went to that weird scene in willy wonka. Hell why doesn't everything marine just materialize from nothing, they clearly have the technology.

    I'm guessing this man is behind the marine capabilities...
    Slugworth.jpg
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