Reinforcement program, game balance and hope for future outlines

ArtturiArtturi Join Date: 2012-07-26 Member: 154364Members
edited October 2013 in NS2 General Discussion
Has UWE outlined any ideas about the balance of the game and where it is heading regarding the Reinforcement program? Personally I would like to see UWE focus more on balance and launch updates to make the game more enjoyable and competitive. I think game is quite full of features now, and I'm happy about the features of the latest release. Yet I feel like they are still quite arbitrary balanced. Feels like the game follows the same predictable direction in every round. I would like to see more choices for players to make.

So, UWE, what are the outlines for next releases? What about you players, what would you like to see?

Comments

  • NazoNazo Such Is Life in The Zone Join Date: 2010-12-16 Member: 75720Members, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Gold
    edited October 2013
    If you knew how to read news/other forum post

    You would know that balance/performance is exactly what their focusing on now/lately

    Good post: 10/10, 5-stars, A+
  • Scorpion9908Scorpion9908 Australia Join Date: 2013-07-29 Member: 186445Members, Reinforced - Shadow
    If I see one more post about balance I am going to rip my face off...
  • ArtturiArtturi Join Date: 2012-07-26 Member: 154364Members
    I dont have so much time to browse forums. Besides my job and other duties, I would like to have some time to play the game itself aswell, not surf on the ns2 forums. But for my defend, I'll say, that I do so time to time, and now I couldn't find any general topic about game balance outlines. Sorry about that, but instead of wasting my time with your whining replies, you could point out me, where the balance thread is going on, thank you...
  • NazoNazo Such Is Life in The Zone Join Date: 2010-12-16 Member: 75720Members, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Gold
    Alot of balance talk used to happen here http://forums.unknownworlds.com/discussion/128755/sewlek-s-beta-test-mod#latest

    But I dont think they are using that method (Its something else behind closed doors now)

    Also this was just released yesterday http://unknownworlds.com/ns2/state-of-development-september-2013/
  • ArtturiArtturi Join Date: 2012-07-26 Member: 154364Members
    You see, this is my concern, "State of development september 2013" doesn't talk anything about game balance itself, for it's gameplay part, it concentrates merely on tutorial and game organising issues. I dont see anything about game balance. Imo it would be worth of discussing at this moment.
  • wulfwulf Join Date: 2008-08-03 Member: 64749Members
    edited October 2013
    Artturi wrote: »
    I dont have so much time to browse forums. Besides my job and other duties, I would like to have some time to play the game itself aswell, not surf on the ns2 forums. But for my defend, I'll say, that I do so time to time, and now I couldn't find any general topic about game balance outlines. Sorry about that, but instead of wasting my time with your whining replies, you could point out me, where the balance thread is going on, thank you...

    And what if the people who do have time to browse the forums don't have time to respond to redundant questions that are answered on the main page? You're whining about people whining, claiming they're wasting your time- how about don't waste theirs and check the giant thread that UW recently posted.

  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    So you are looking for an outline of what they plan to implement balance wise.

    Example:

    October 5th: X balance change
    October 22nd: Y balance change
    .....
    ...
    ..
    .

    I don't know how UWE operates but I don't think it is like that. I think they have ideas of what they might like to do balance wise but no clear outline themselves.
  • FrozenFrozen New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
    That post says "ns2_eclipse on the 1-year anniversary"
  • NazoNazo Such Is Life in The Zone Join Date: 2010-12-16 Member: 75720Members, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Gold
    edited October 2013
    mattji104 wrote: »
    That post says "ns2_eclipse on the 1-year anniversary"

    Well yeah, who needs balance when we Finally get that :P

    (Seriously though, imo, NS2 is the most balanced now than its ever been in the past)
  • ezekelezekel Join Date: 2012-11-29 Member: 173589Members, NS2 Map Tester
    edited October 2013
    Current -talked about- issues with game balance in nutshell, courtesy of @xdragon

    1) Whips being able to both attack and bombard - make bombard researchable, and whips with bombard can only bombard

    2) Fade not being able to accelerate quick enough for the amount of energy blink takes - fade has also lowered the skill ceiling/become 'unfun' (you could become pretty sick with 250 fade, but downside was not the best of fades became much better fades, now only good fades are good fades again, but it's just a 'meh' experience)

    3) Nanoshield being used on players, was suggested that it should only be usable on structures, or further nerfed

    4) Jetpack cooldown to regenerate fuel may be too high, make it accelerate quicker but have less fuel


    Then it just comes down to tech trees, why is only doing this and this viable at start; how can we make several options viable without making other ones worthless - that is the question (however from personal experience this seems to be impossible in gaming, look at mobas - same build 24/7 with one counter-item, look at counter-strike - ak47/m4/awp/deagle, and if you change the items too much then.. well you know what happens
  • joshhhjoshhh Milwaukee, WI Join Date: 2011-06-21 Member: 105717Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    ezekel wrote: »
    Current -talked about- issues with game balance in nutshell, courtesy of @xdragon

    3) Nanoshield being used on players, was suggested that it should only be usable on structures, or further nerfed

    4) Jetpack cooldown to regenerate fuel may be too high, make it accelerate quicker but have less fuel

    This. This. This. This. This.
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