Round 1 of this matchup was SO much fun to watch - WHAT a tennis match - all leading up to a HUGE play at the end!
There is also a slight buzzing sound that went away about halfway through the cast - sorry about that. It was because my mic is plugged into my keyboard and for some reason, my Razer Synapse software stopped working during the stream and created the sound. Only a restart of windows would fix it, but I didn't want to drop the stream - so we all dealt with it.
3rd game early: @reddog 'Kind of a Failed rush, failed execution" You owe them an apology Red, that made their game. Nice how they waited in the vent, the patience paid of.
Captain Hindsight signing off.
3rd game early: @reddog 'Kind of a Failed rush, failed execution" You owe them an apology Red, that made their game. Nice how they waited in the vent, the patience paid of.
Captain Hindsight signing off.
Edit: 4th game: OMGpoorguy.
Epic casting!!!
Yeah, they took down an IP, but you can do that with just two skulks as well by taking the water treatment vent into monorail (I hate these vents). In any case, they all waited a bit too long (waiting for the drifter I assume, which should have been sent as soon as the game started), so marines knew something was up. Then when they did made their move, they went for the marines first by mistake, then backtracked, while one of the skulks stayed behind in the vent. And once in the base, instead of taking down the obs quickly, they let the beacon go off so marines can clean up. Just saying, hindsight and all that, the execution could have been better. ^^
Still, always fun to see some balanced match-ups, those were some enjoyable games.
The beacon during the rush in the third round was a huge setback for the marines, not a "failed execution" on the aliens' part. The marines did no damage and very little capping during the time the skulks were hiding, and when the beacon went off, the marines were effectively pushed back to somewhere around 0:30 while the aliens had already capped 3 res nodes and knew that there was absolutely no marine presence on the map and therefor absolutely no threat of losing any of those harvesters. Top it all off with a destroyed infantry portal.
Comments
Round 1 of this matchup was SO much fun to watch - WHAT a tennis match - all leading up to a HUGE play at the end!
There is also a slight buzzing sound that went away about halfway through the cast - sorry about that. It was because my mic is plugged into my keyboard and for some reason, my Razer Synapse software stopped working during the stream and created the sound. Only a restart of windows would fix it, but I didn't want to drop the stream - so we all dealt with it.
Enjoy, folks!
Round 1:
Round 2:
Round 3:
Round 4:
FULL SHOW:
@reddog 'Kind of a Failed rush, failed execution" You owe them an apology Red, that made their game. Nice how they waited in the vent, the patience paid of.
Captain Hindsight signing off.
Edit: 4th game: OMGpoorguy.
Epic casting!!!
It was what they did AFTER that fail that change it to their favor!
Yeah, they took down an IP, but you can do that with just two skulks as well by taking the water treatment vent into monorail (I hate these vents). In any case, they all waited a bit too long (waiting for the drifter I assume, which should have been sent as soon as the game started), so marines knew something was up. Then when they did made their move, they went for the marines first by mistake, then backtracked, while one of the skulks stayed behind in the vent. And once in the base, instead of taking down the obs quickly, they let the beacon go off so marines can clean up. Just saying, hindsight and all that, the execution could have been better. ^^
Still, always fun to see some balanced match-ups, those were some enjoyable games.
That rush was a huge success.
If anyone failed there it was the marines, walking down the stairs to Water Treatment and leaving the lane to the base wide open.