control duplicate question !
i have been working on my map when i get the time and i have been busy filling in some textures to some areas i feel are complete. with that said, i started to get slightly annoyed to find out that (ctrl+D) only works for the actual face and not the texture that is applied to it. to be simple, is there a way to keep the textures i apply to these faces in place so that when i do duplicate an object it will carry the textures over with it without messing them up ?
Comments
If you build something big outside the map and move it in position after you finished it, I would advice to move it with standard textures first and texture it in place. That safes a lot of time and nerves (Bird of Prey *cough*).