'Ghost' mod appearing in the mod list (is there any way to manually manage the mod list?)

MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
edited September 2013 in Technical Support
For some reason I've had a ghost mod appear at the bottom of my mod list. It doesn't always have the same name. But it seems to like using the name of the mod above it.

z7pp.jpg

z8ge.jpg

mg4x.jpg

Just in case you were wondering, according to the Workshop, I'm subscribed to 7 mods. However (including the ghost mod) the in-game NS2 mod list has 8 mods.

mg4d.jpg

To hazard a guess, I think this bug appeared because I deleted one of my mods (ns2_fusion) from the workshop while I was still subscribed to it.

[EDIT] It might even be some sort of syncing problem.

Things I've tried:
* Deleted all of the mods from Appdata
* Restarted steam a number of times
* Uninstalled & reinstalled both NS2 and Steam.

Comments

  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    You have to delete the mod out of your workshop folder in appdata as it's still getting loaded.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    Delete them all, it's there. Don't worry they'll redownload :p
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I've done that about 3-4 times :)
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    It's a bug. Restart Steam
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I've restarted steam a number of times and I've also uninstalled & reinstalled NS2 and Steam.
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    Unsubscribe from every mod, delete the whole appdata folder (preserve your system_options file). If that doesn't work, well shit.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Weird.
    Have you tried disabling steam cloud, then close steam, then delete said folders, then restart steam?
    Then change steam server location in steam settings, then start ns2?

    If after that, i'd have to assume steam hasn't actually unsubscribed you from that certain mod for some reason.. maybe re subscribing to it and then unsubbing afterwards could be worth a try as well.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited September 2013
    Oh, I only mentioned it in passing, but I'd say a decent part of the problem is that the initial mod doesn't exist any more. I had this problem appear near the start of the year when I was having trouble publishing ns2_drydosity (and had to remove it from Steam Workshop once or twice). Similarly, I've been having trouble publishing ns2_fusion this weekend and removed it from Steam Workshop once or twice.

    @Ironhorse A guess at some steps to reproduce the bug:

    1) Create and publish a mod (I doubt it matters what the mod is)
    2) On Steam Workshop, subscribe to the mod
    3) On Steam Workshop, delete the mod
    4) Load NS2 & go to the in-game Mod List
    5) Observe a ghost mod at the bottom of the Mod List

    It's probably also worth getting someone else to subscribe to the mod before it's deleted; to see whether the bug affects everyone who's subscribed to the mod or if it only affects the creator of the mod.
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited September 2013
    I think it's time...for one of Obby's full nukes

    EDIT: This remids me there are mod settings stored at steam/userdata/4920/options.xml that has a line with soemthing like "mods" or "mods installed" delete that line.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited September 2013
    SamusDroid wrote: »
    EDIT: This remids me there are mod settings stored at steam/userdata/4920/options.xml that has a line with soemthing like "mods" or "mods installed" delete that line.

    Well that's interesting.
    Deleting the <active_mods> line doesn't do anything. But, I was able to activate the ghost mod and then check the <active_mods> line to see what its ID was.
    If you're curious: http://steamcommunity.com/sharedfiles/filedetails/?id=164186779

    So, I think the problem is that NS2 doesn't remove deleted mods from the mod list.
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