Flipping bug
Vetinari
Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
in Mapping
Just encountered a strange flipping bug - I flipped Back alley and Onos bar at the x-axis. I flipped all of it: Geometry, lights, props etc.
Most of the props where flipped at another axis, too. Ended up being pretty messy. Trying to flip the individually again gave me strange results; except for one axis, which would place it how it should be.
I tried flipping every prop individually, but soon gave up.
Is this known and is there a workaround?
Maybe I should mention that I copied the Onos bar - but not Back Alley, for which the same strange results occurred - from another Spark instance.
Most of the props where flipped at another axis, too. Ended up being pretty messy. Trying to flip the individually again gave me strange results; except for one axis, which would place it how it should be.
I tried flipping every prop individually, but soon gave up.
Is this known and is there a workaround?
Maybe I should mention that I copied the Onos bar - but not Back Alley, for which the same strange results occurred - from another Spark instance.
Comments
Happened to me too, sometimes.
You can try to select the prop (or maybe all at the same time) and set the scaling
to the opposite value for the specific axis.
Background:
Somebody had the problem (some time ago) of a prop without a opposite mirrored prop available.
So there was the answer to set a negativ value to flip the prop. I believe @Kouji_San (hopefully there is no mistype )
answered it, maybe you ask him.
*some flipping later* This is surely one [insert random swearword] annoying bug.
For instance if you've rotated or already flipped a prop (negative size), all of them have different local angles and sizes attached to them. Easiest way to show you this visually is to have you open up the editor and place two props and rotate one of them at something like 45degrees. Then select the scale tool and try and resize them in negative space (flipping them)
You'll see the angled prop going crazy when you do this...
Everything gone.
**** ******* *** **** ******.
Some weeks ago:
Accidently selected some edges (around the whole map!) and clicked on "weld edges" (i binded it to SHIFT+W).
I was working on another part of my map and didnt noticed it.
So i pressed CTRL + S (to save) later, closed the editor and loaded my map... after walking around i thaught to myself... god dammit ******* welder tool.
Took me 2-3 hours to redo the "welded" stuff.
-> ancient school of mapping for GoldSrc, where if you lose the source file due to corruption, you still have backups
But sometimes, things just go... wrong.
Spark Editor > Menu > Tools > Settings > General > Auto Backup: (Default settings)
Enable Auto Backup: Yes
Number of Files: 5
Backup Interval (min): 5 min
Directory: c:\ Users \ <your_username> \ AppData \ Roaming \ Natural Selection 2 \ Editor \ autobackup \
inside "Backup Directory" (c:\ Users \ <your_username> \ AppData \ Roaming \ Natural Selection 2 \ Editor \ autobackup \)
ns2_map.auto_backup0.level
...
ns2_map.auto_backupX.level (with X the current version, default is 5)
Good to know. Thank you.