Flipping bug

VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
Just encountered a strange flipping bug - I flipped Back alley and Onos bar at the x-axis. I flipped all of it: Geometry, lights, props etc.
Most of the props where flipped at another axis, too. Ended up being pretty messy. Trying to flip the individually again gave me strange results; except for one axis, which would place it how it should be.
I tried flipping every prop individually, but soon gave up.

Is this known and is there a workaround?

Maybe I should mention that I copied the Onos bar - but not Back Alley, for which the same strange results occurred - from another Spark instance.

Comments

  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members
    edited September 2013
    As i know... its a bug if you flip a prop (with the "flip-axis" options).
    Happened to me too, sometimes.

    You can try to select the prop (or maybe all at the same time) and set the scaling
    to the opposite value for the specific axis.

    Background:
    Somebody had the problem (some time ago) of a prop without a opposite mirrored prop available.
    So there was the answer to set a negativ value to flip the prop. I believe @Kouji_San (hopefully there is no mistype ;) )
    answered it, maybe you ask him.
  • KrozuKrozu Join Date: 2012-08-06 Member: 154854Members
    I think he said that in the scaling you have to set the value to negative, in your case the scale value for x goes from 1, to -1.
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Bug you can't flip props properly. Instead you have to set a negative scale. Remember all text will messed up.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2013
    Everything said in this thread has my Seal of Approval :P
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    edited September 2013
    Well, shit. Will have to do a lot of flipping in parts of the map where I didn't notice this. How do I set a negative scale? Scale as in size? What does it do?

    *some flipping later* This is surely one [insert random swearword] annoying bug.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2013
    1 means 100% in size, -1 is flipped at the same scale (using the X-Y-Z axis). You can set it in the properties window of the prop in question. Use the tiny arrow things, last I checked simply typing it doesn't do anything or it does odd things...
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    And if I want to flip a whole room?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2013
    And if I want to flip a whole room?
    The way props flipping works right now you'd have to go through all of the individually, I'm afraid...

    For instance if you've rotated or already flipped a prop (negative size), all of them have different local angles and sizes attached to them. Easiest way to show you this visually is to have you open up the editor and place two props and rotate one of them at something like 45degrees. Then select the scale tool and try and resize them in negative space (flipping them)

    You'll see the angled prop going crazy when you do this...
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Guess Ill have to reflip it all manually, then. I really need that onos bar flipped...
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Spent half an hour flipping stuff. Touched the power cable of my pc with my foot.

    Everything gone.

    **** ******* *** **** ******.
  • ObliviousSightObliviousSight Join Date: 2012-09-07 Member: 158306Members, Reinforced - Shadow
    Ctrl + S is your friend. Visit him often :)
  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members
    edited September 2013
    Spent half an hour flipping stuff. Touched the power cable of my pc with my foot.

    Everything gone.

    **** ******* *** **** ******.

    Some weeks ago:
    Accidently selected some edges (around the whole map!) and clicked on "weld edges" (i binded it to SHIFT+W).
    I was working on another part of my map and didnt noticed it.
    So i pressed CTRL + S (to save) later, closed the editor and loaded my map... after walking around i thaught to myself... god dammit ******* welder tool.

    Took me 2-3 hours to redo the "welded" stuff.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2013
    CTRL+S has a very good friend called backup, whenever you're done with an area just save it to a new version file.,.,

    -> ancient school of mapping for GoldSrc, where if you lose the source file due to corruption, you still have backups :)
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Yes, I know how to work properly with a computer ._.

    But sometimes, things just go... wrong.
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
    edited September 2013
    I wish that sometimes, things would just go... bacon!
  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members
    edited September 2013
    btw: there is an autobackup working in the background (by default)...

    Spark Editor > Menu > Tools > Settings > General > Auto Backup: (Default settings)
    Enable Auto Backup: Yes
    Number of Files: 5
    Backup Interval (min): 5 min
    Directory: c:\ Users \ <your_username> \ AppData \ Roaming \ Natural Selection 2 \ Editor \ autobackup \

    inside "Backup Directory" (c:\ Users \ <your_username> \ AppData \ Roaming \ Natural Selection 2 \ Editor \ autobackup \)
    ns2_map.auto_backup0.level
    ...
    ns2_map.auto_backupX.level (with X the current version, default is 5)
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    Joseppe wrote: »
    btw: there is an autobackup working in the background (by default)...

    Spark Editor > Menu > Tools > Settings > General > Auto Backup: (Default settings)
    Enable Auto Backup: Yes
    Number of Files: 5
    Backup Interval (min): 5 min
    Directory: c:\ Users \ <your_username> \ AppData \ Roaming \ Natural Selection 2 \ Editor \ autobackup \

    Spark Editor > inside "Backup Directory" (c:\ Users \ <your_username> \ AppData \ Roaming \ Natural Selection 2 \ Editor \ autobackup \)
    ns2_map.auto_backup0.level
    ...
    ns2_map.auto_backupX.level (with X the current version, default is X)

    Good to know. Thank you.
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