Lerk purring
Roobubba
Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
Comments
EDIT: See my 2nd post a few posts below this one.
I can't hear anything.
Maybe I should upgrade my 10 year old headphones. ...but they work just fine! ...sometimes I just can't hear things, that's all...
So no more ruined ambushes and/or awesome tactical lerk rushes Blarney apparently likes to do :P... \o/
wow, that was so blatant and prevalent... and obvious, that it was considered a feature... just. wow. Can I finally accuse someone of not noticing if an elephant sat on their face now?
http://i.imgur.com/lxoVzu2.jpg
Proof? A cover up? You may never know........ *insert evil laugh here*
EDIT: also, basically what joshhhy said
Can't wait for them to fix it now, so tired of having Marines hear me as I'm sneaking up behind them.
There was a bug that some sounds always get spawned at the (0, 0, 0) coordinates of the world. Which would be for instance in "The Neck" on Veil.
lol nice. Even better, have it happen whenever they do the belly slide.
This thread:
http://forums.unknownworlds.com/discussion/131692/skulk-is-now-faintly-gnarling-in-regular-intervals-when-idle-which-can-be-heard-by-marines#latest
I'm confused now. When exactly do you want Aliens to make noises? And why?|
except right now the lerk makes the noise at all times independent of movement/idleness. I'm afraid I also still don't see why these noises have been put in. Not a good move...!!! The only 'fix' you can make to this is removing the damned things, especially on the lerk which can't 'sneak' anyway.
They're supposed to. They don't. All the lifeforms are making purring noises so matter what at any speed and with no 3D / positional audio.
I agree with Joshy. Remove the automatic purrs and make them taunts for the aliens. If you want aliens to be more audible, how about making it so that marines can hear the lerk flapping / woosh noise and boost the skulk wall jumping sound effects.
Problem solved.
I don't understand why they make ANY sound when idle, the marines don't need to know I'm waiting for them in the next room. It makes sense to have audible noise when moving, not when sitting idle.
Not all features or balance changes make it into our list of changes that we view as testers, for a slew of reasons... so we very frequently are asking "Is this intentional behavior?"
Not always do we get an answer in time, as not everyone is online all the time to get these answers.
It was reported already, though, if that helps at all?
ever play rogue legacy? fart noises get super obnoxious and aggravating.
that does make me feel better about the process.