Aliens Always Win, So Why Play The Game?

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Comments

  • geldonyetichgeldonyetich Join Date: 2002-11-01 Member: 2537Members
    edited November 2002
    Battles seem reasonably even to me under the current patch. There's a few cheap tricks here and there: Marines + jetpacks + infinite medkits sitting on hive = dead hive. Siege turrets make assaulting alien hives a little too easy and being stealth used few walls.

    It's basically like this:

    If your a Marine you have to have a good commander and use good teamwork. You have to be able to hold down enough resources to get the equipment you need to topple the aliens. You need to work as a team and cover eachother's backs, because your much more blind than the aliens are. If you can't hold down some resources, your toast. If your commander sucks, eject him or die, if it's not already too late.

    If your an Alien you need to constantly be on the offence and to dislodge the Marine's resources. You have a much slower rate of resource gain than the marines because it's spread all across your team. This gives the marine a terrible advantage if you allow them to hold more than one or two resource noozles. If the marines build up too enough resources they'll soon have equipment that will quash you.
  • ZifnabZifnab Join Date: 2002-11-03 Member: 6062Members
    <!--QuoteBegin--geldonyetich+Nov 25 2002, 05:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (geldonyetich @ Nov 25 2002, 05:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This gives the marine a terrible advantage if you allow them to hold more than one or two resource noozles.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Now, I normally don't correct people's spelling mistakes (especially ones simply caused by fast typing), but this one just made me laugh.
    It reminds me of the Simpsons episode where Lisa goes out with Nelson, and Nelson is outside with Groundskeeper Willy, spraying Willy with a hose.
    And Willy keeps screaming "The noozle! Turn off the noozle!!!" "Noodle? What noodle?"

    TURN OFF THE NOOZLE!
  • geldonyetichgeldonyetich Join Date: 2002-11-01 Member: 2537Members
    I always forget how to spell that word for some reason. Looked it up in the past. Was too lazy to look it up once, and I get castrated for it, hrmph.
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    <!--QuoteBegin--Rodriguez+Nov 23 2002, 07:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rodriguez @ Nov 23 2002, 07:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Aliens ALWAYS win, so I'm playing less and less, just for the ambience if you know what I mean. Maybe once every week nowadays.

    This game is getting old so fast.

    And yes I suck as a marine, as almost everybody does. Get the point?

    Bye (not reading answers to this post sorry)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Why the hell would you bother posting it then?

    Aliens always win...HAHAHAHHAHAHHAHAHAHAHAHAHh....oh my....

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • merC1merC1 Join Date: 2002-11-06 Member: 7345Members
    The reason why marines lose alot , is because they either:

    a) have an inexperienced commander.
    b) all sit at the base waiting for guns, when the lmg is just fine.
    c) Don't take any hives and don't make any efforts to stop the kharaa from getting 2 or 3 hives.

    You must be aggressive in the game, run out grab a hive, get resource nodes on the way . Attack their main hive to keep them on their guard, etc.

    I think that most marines still try to it like cs ;p , ramboing won't win the game. Going out in a concentrated force , using phase gates for mobility will do the trick . Remember to keep the pressur eon.
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->c) Don't take any hives and don't make any efforts to stop the kharaa from getting 2 or 3 hives.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Right there... that's the one. If you don't take a hive <i>immediately</i> you will lose. Don't bother having a bunch of guys build a node on the way there. If you have the extra res, get a lone marine to build one. Everybody else should head out to the nearest hive ASAP. Once it's secure, head to the next one. It's all about the fight for that second hive spot. Everything else is secondary.
  • Deltron_ZDeltron_Z Join Date: 2002-11-05 Member: 6971Members
    I've played about 15 games in the last 3 days. Marines won all but 1 of those games. Thank you Necronom and Popdog for being such good commanders.
  • Hang_LooseHang_Loose Join Date: 2002-11-08 Member: 7775Members
    Hahahahahahaha...ha...hah...heh...

    Hahahaha!
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    I'd like to see an alien version of a siege cannon - To prevent excessive uses of it. But I think that would be abused for base assaults almost immediately.

    Maybe a less effective Bile, earlier in the game? Just something to help knock out Farms with sieges in them, as they seem to be pretty much impregnable if set up right (I.E By a non noob comm)
  • Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
    I've played games were all marines rush towards one hive... first thing the comm does is to build a cc, then 2 portals.. then TF, Sentrys and Armory..

    Then we just capture more and more nodes and puts up siege covered by sentrys, it takes a while.. but 9 of 10 matches i play like this we win, so im happy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    I don't mind losing as a marine, because if your comm gets all the permanent upgrades a freshly spawned marine is still deadly, especially in groups.

    As an alien it is slightly more frustrating to lose because you are constantly getting insta-gibbed as the hive you spawn at gets taken down... (The servers I play on seem to have a lot of frag-ho's on them...). It is also harder for a marine to start performing lame hold-out tactics since all the entrances are normally covered in aliens...

    The aliens can always find a nearby vent to escape and lame through....

    Dont get me wrong... I love this game! I've just been playing for the last 10 hours straight... Did the same yesterday...
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Exactly why it's reckoned that if you lose those upgrade structures, you should lose the upgrades.

    That'd bring it into line with alien equivalents, and give marines a reason to defend them.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    Of course, it's awfully rare to see that arms lab sitting out somewhere unprotected...

    Would your system have them come back once it was rebuilt, or would the marines have to re-research them?
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    <img src='http://www.cofrfps.com/pics/scary.jpg' border='0' alt='user posted image'>
  • 2Fatal2Fatal Join Date: 2002-11-02 Member: 4153Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> Scary!!

    I think the main reason aliens are winning in this patch is because of the alien resource exploit.
  • CruzzCruzz Join Date: 2002-11-17 Member: 9007Members
    edited November 2002
    <!--QuoteBegin--[2]Fatal+Nov 26 2002, 06:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([2]Fatal @ Nov 26 2002, 06:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> Scary!!

    I think the main reason aliens are winning in this patch is because of the alien resource exploit.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Oh wow...

    I'm not sure how many games of NS I've played (over 60 atleast), and I've seen it used 3 or 4 times. Now that surely explains the alien ?berness!

    Anyway, last 10 games I've been in, 7 have been marine victories (through sheer numbers most of the time). It's sad how the alien team suffers from lack of players, 7/10 games there's more marines than aliens (usually the 2 more allowed), 2/10 they're even and 1/10 the alien team has more than the marines.
  • Just_AyaneJust_Ayane Join Date: 2002-11-06 Member: 7317Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->myself and Cpt. DoS. Good game it was<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Cpt. DoS is coooooooooolllllll
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Shrike30 : I would have the items NOT need to be researched again, otherwise this may be TOO much of a penalty to the marines... as aliens losing upgrades isn't that bad, as it doesn't take long to upgrade in the first place, but some of those marine ones cost a fair bit & take a fair while. Or maybe have to do the upgrade again, but have it free for the next time?
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