Speeds: How to go Fast
Dragpz
Join Date: 2013-09-09 Member: 188079Members
After some very un-intensive testing, I decided to post some speeds and stuff:
Backpedal ~~ Speed/2, backpedal dual exo is 3.75
Strafe-jump: 11
Bunny-hop: 8
Single Exo speed: 5.29
Single Exo sprint speed: 6.7-7.1
Dual Exo speed: 4.69
Dual Exo sprint speed: 6-6.7
Rifle speed: 5.2/5.21
Rifle Sprint Speed 6.25
SG speed: 5.15/5.16
SG sprint speed: 6.18/6.19
GL speed: 5.11
GL sprint speed: 6.13
JP speed: 9 - 11.2
Flame speed: 5.16
Flame sprint speed: 6.19
Hatchet,pistol,welder speed: 5.4 5.85 without Primary weapon
Hatchet,pistol, welder Sprint speed: 6.5 7.03 without Primary weapon
Grenade speed: 5.36
Grenade sprint speed: 6.42/6.43
Mine speed: 4.46
Mine sprint speed: 5.35
Skulk base speed: 7.01
Skulk celery speed: 7.01
Skulk leap speed: 11
Gorge base speed: 6.01
Lerk base speed: 13
Fade base speed: 6.21
Fade blink speed: 14-15
Onos base speed: 7.21
Up to +.3-.5 for turning at correct angle, significant loss after sharp turns -4-5
Ppl have been saying 0.3 is the max bonus for turning angles but i have been seeing +0.5
tl:dr You can outrun a skulk very briefly, but never an Onos.
Backpedal ~~ Speed/2, backpedal dual exo is 3.75
Strafe-jump: 11
Bunny-hop: 8
Single Exo speed: 5.29
Single Exo sprint speed: 6.7-7.1
Dual Exo speed: 4.69
Dual Exo sprint speed: 6-6.7
Rifle speed: 5.2/5.21
Rifle Sprint Speed 6.25
SG speed: 5.15/5.16
SG sprint speed: 6.18/6.19
GL speed: 5.11
GL sprint speed: 6.13
JP speed: 9 - 11.2
Flame speed: 5.16
Flame sprint speed: 6.19
Hatchet,pistol,welder speed: 5.4 5.85 without Primary weapon
Hatchet,pistol, welder Sprint speed: 6.5 7.03 without Primary weapon
Grenade speed: 5.36
Grenade sprint speed: 6.42/6.43
Mine speed: 4.46
Mine sprint speed: 5.35
Skulk base speed: 7.01
Skulk celery speed: 7.01
Skulk leap speed: 11
Gorge base speed: 6.01
Lerk base speed: 13
Fade base speed: 6.21
Fade blink speed: 14-15
Onos base speed: 7.21
Up to +.3-.5 for turning at correct angle, significant loss after sharp turns -4-5
Ppl have been saying 0.3 is the max bonus for turning angles but i have been seeing +0.5
tl:dr You can outrun a skulk very briefly, but never an Onos.
Comments
What do these speeds mean?
Bunny Hop is most likely skulk/fade speed if you were to just bunny hop without touching walls although marines can reach extremely high bunny hop speeds when going down ramps.
www.enemy-territory.net/trickjumping.html
"Also, it's very important to cap your FPS at one of the magic numbers: 43, 76, 125, or 333".
For the record: minigun and railgun exos have substantially different speeds:
-Single mini: 5.29
-Single rail: 5.47
-Double mini: 4.69
-Double rail: 5.05
The only one that's actually "slow" is the double minigun, but anyone that's used them all probably already knows that.
That's what I thought, but then the numbers are dead wrong. How do you reach speed 11 as a marine? One strafe-jump brings you to about 6,25 with the rifle and no more. And 8 as a bunny-hopping skulk is a vast understatement, I have gone 11 as a non-celerity skulk and 15,5 as a celerity skulk without using a single wall.
//Oh wait maybe I shouldn't have said that.
I presume that everyone knows that you can do old-school style bunnyhopping (exactly, or with forward added if you like) to gain speed gradually up to maximum, as it's been discussed on these forums to death!
But I bet the speeds were supposed to be restricted at 10,9 and 15,4, respectively, and thus we'll have to cut one the skulk's legs off as compensation now.
best wished by BUTTHURT BUTTJUMP FANS