Added “restricted” files for consistency checking to prevent exploits with the mod loader mechanism

lwflwf Join Date: 2006-11-03 Member: 58311Members, Constellation
* Added “restricted” files for consistency checking to prevent exploits with the mod loader mechanism
What does this mean exactly and how does it affect working with mods?

Comments

  • Person8880Person8880 Join Date: 2013-01-02 Member: 177167Members, Squad Five Blue
    Entry files weren't being consistency checked, so anyone could run Lua directly inside them. Now the server and client have to have the same entry files if it's set to check them.
  • GamerkatzeGamerkatze Join Date: 2012-06-27 Member: 153711Members
    edited September 2013
    {

    "restrict": [ "lua/entry/*.entry" ],
    "check": [ "game_setup.xml", "*.lua", "*.hlsl", "*.shader", "*.screenfx", "*.surface_shader", "*.fxh", "*.render_setup", "*.shader_template", "*.level", "*.dds", "*.jpg", "*.png", "*.cinematic", "*.material", "*.model", "*.animation_graph", "*.polygons", "*.fev", "*.fsb", "*.entry" ]

    "ignore": [ ]

    }

    this is how itll look in your consistency config.
  • ezekelezekel Join Date: 2012-11-29 Member: 173589Members, NS2 Map Tester
    edited September 2013
    lwf wrote: »
    * Added “restricted” files for consistency checking to prevent exploits with the mod loader mechanism
    What does this mean exactly and how does it affect working with mods?

    -snip- no idea what i'm saying
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