Crash on first time optimization

MutagenMutagen Join Date: 2013-09-02 Member: 187696Members
Hey guys, I got the game in the weekend. However, when I start the first time optimization it just goes on for a while and just crashes. Me and my friend got the game at the same time, though unlike me he can play just fine. We have the same specs except he has an NVidia Gpu and I have an AMD. I tried deleting some cache files and rechecking the game files through steam to no avail. Anyway, here is my log file, I hope there is a fix for this. Thanks in advance.
Date: 09/02/13
Time: 20:55:29:
Build 254
Windows 8 64-bit (build 9200)
Error: PhysX: Invalid Cuda context!
Steam initialized
Num displays: 1
Direct3D 11 initialized [feature level 11.0] (Intel(R) HD Graphics 4000)
Sound Device: DFX Speakers (DFX Audio Enhancer 11.1) stereo
Record Device: Internal Microphone (Conexant SmartAudio HD)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
Compiling 'shaders/Model_emissive.surface_shader'
Compiling 'shaders/Model.surface_shader'
Compiling 'materials/biodome/biodome_glass.surface_shader'
Compiling 'shaders/Level.surface_shader'
Compiling 'shaders/Model_emissive_alpha.surface_shader'
Compiling 'shaders/water_refract.surface_shader'
Compiling 'shaders/Level_alpha.surface_shader'
Cooked mesh with 4794 faces, 3566 vertices
Compiling 'shaders/Model_alpha.surface_shader'
Compiling 'cinematics/vfx_materials/2em_scroll_vtxcolor.surface_shader'
Error: Couldn't open file 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
Error: No shader specified for material 'D:/build/assets/materialsrc/biodome/biodome_glass_01.material'
Compiling 'cinematics/vfx_materials/2em_1norm_scroll_distort_vtxcolor.surface_shader'
Main Menu Initialized at Version: 254
Steam Id: 34010310
Compiling 'shaders/GUIBasic.surface_shader'
Cooked mesh with 4794 faces, 3566 vertices
Compiling 'shaders/Emissive.surface_shader'
Compiling 'cinematics/vfx_materials/Emissive_glow.surface_shader'
Compiling 'models/alien/alien.surface_shader'
Connected to Steam servers
Downloading mods
Finished downloading and installing mods
Mounting mod from C:/Program Files (x86)/Steam/SteamApps/common/Natural Selection 2/tutorial/
Connecting to server 127.0.0.1:27015
Compiling 'shaders/GUIBasic.surface_shader'
Client connecting (127.0.0.1)
VAC Enabled
Loading config://ServerConfig.json
Loading config://ServerAdmin.json
Loading config://BannedPlayers.json
Loading config://MapCycle.json
Loading config://ConsistencyConfig.json
Hashed 1 game_setup.xml files for consistency
Hashed 777 *.lua files for consistency
Hashed 36 *.hlsl files for consistency
Hashed 29 *.shader files for consistency
Hashed 17 *.screenfx files for consistency
Hashed 130 *.surface_shader files for consistency
Hashed 3 *.fxh files for consistency
Hashed 3 *.render_setup files for consistency
Hashed 2 *.shader_template files for consistency
Hashed 11 *.level files for consistency
Hashed 5087 *.dds files for consistency
Hashed 72 *.jpg files for consistency
Hashed 40 *.png files for consistency
Hashed 877 *.cinematic files for consistency
Hashed 1956 *.material files for consistency
Hashed 3498 *.model files for consistency
Hashed 105 *.animation_graph files for consistency
Hashed 200 *.polygons files for consistency
Hashed 2 *.fev files for consistency
Hashed 22 *.fsb files for consistency
Skipped 298 ui/*.dds files for consistency
Skipped 122 *_view*.dds files for consistency
Skipped 52 *_view*.material files for consistency
Skipped 79 *_view*.model files for consistency
Skipped 11 models/marine/hands/* files for consistency
Loading 'maps/ns2_docking.level'
Cooked mesh with 48904 faces, 43091 vertices
Cooked mesh with 35565 faces, 29218 vertices
Cooked mesh with 951 faces, 1153 vertices
Cooked mesh with 5443 faces, 4586 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 12 faces, 8 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 12 faces, 8 vertices
Cooked mesh with 12 faces, 8 vertices
Cooked mesh with 12 faces, 8 vertices
Cooked mesh with 4 faces, 4 vertices
Cooked mesh with 12 faces, 8 vertices
Building pathing mesh for level maps/ns2_docking.level
Finished loading 'maps/ns2_docking.level'
Server sent connecting packet, 172034 bytes
Downloading mods
Finished downloading and installing mods
Mounting mod from C:/Program Files (x86)/Steam/SteamApps/common/Natural Selection 2/tutorial/
Compiling 'shaders/GUIBasic.surface_shader'
Error: Sound 'sound/NS2.fev/alien/voiceovers/follow_me_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/voiceovers/follow_me_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/structures/death_large_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/voiceovers/chuckle_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/voiceovers/follow_me_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/common/hatch_female' couldn't be loaded (Event not found)
Error: Sound 'sound/NS2.fev/alien/voiceovers/need_healing_female' couldn't be loaded (Event not found)
Loading config://ConsoleBindings.json
Compiling 'materials/effects/mesh_effects/view_blood.surface_shader'
Compiling 'materials/effects/mesh_effects/view_spit.surface_shader'
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
Loading 'maps/ns2_docking.level'
Compiling 'shaders/SkyBox.surface_shader'
Compiling 'shaders/Decal.surface_shader'
Compiling 'cinematics/vfx_materials/decals/alien_blood.surface_shader'
Compiling 'shaders/Decal_emissive.surface_shader'
Cooked mesh with 48904 faces, 43091 vertices
Cooked mesh with 35565 faces, 29218 vertices
Cooked mesh with 951 faces, 1153 vertices
Cooked mesh with 5443 faces, 4586 vertices
Compiling 'shaders/Model.surface_shader'
Compiling 'shaders/Level.surface_shader'
Compiling 'shaders/Level_alpha.surface_shader'
Compiling 'shaders/Level_emissive.surface_shader'
Compiling 'shaders/Model_emissive_alpha.surface_shader'
Compiling 'shaders/Model_emissive.surface_shader'
Compiling 'shaders/Model_alpha.surface_shader'
Building pathing mesh for level maps/ns2_docking.level
Cooked mesh with 48904 faces, 43091 vertices
Cooked mesh with 35565 faces, 29218 vertices
Cooked mesh with 951 faces, 1153 vertices
Cooked mesh with 5443 faces, 4586 vertices
Finished loading 'maps/ns2_docking.level'
Compiling 'cinematics/vfx_materials/umbra.surface_shader'
Compiling 'cinematics/vfx_materials/heal_alien_view.surface_shader'
Compiling 'cinematics/vfx_materials/placement_invalid.surface_shader'
Compiling 'cinematics/vfx_materials/enzyme_view.surface_shader'
Compiling 'cinematics/vfx_materials/hallucination.surface_shader'
Compiling 'cinematics/vfx_materials/heal_marine.surface_shader'
Compiling 'cinematics/vfx_materials/hive_frag.surface_shader'
Compiling 'models/alien/gorge/web.surface_shader'
Compiling 'cinematics/vfx_materials/detected.surface_shader'
Compiling 'cinematics/vfx_materials/heal_alien.surface_shader'
Compiling 'cinematics/vfx_materials/placement_valid.surface_shader'
Compiling 'cinematics/vfx_materials/burning.surface_shader'
Compiling 'models/alien/whip/ball.surface_shader'
Compiling 'cinematics/vfx_materials/heal_marine_view.surface_shader'
Compiling 'cinematics/vfx_materials/burning_view.surface_shader'
Compiling 'cinematics/vfx_materials/decals/alien_blood.surface_shader'
Compiling 'cinematics/vfx_materials/jetpack_thruster.surface_shader'
Compiling 'cinematics/vfx_materials/enzyme_view.surface_shader'
Compiling 'cinematics/vfx_materials/nanoshield_view.surface_shader'
Compiling 'materials/infestation/Infestation.surface_shader'
Compiling 'cinematics/vfx_materials/rupture.surface_shader'
Compiling 'cinematics/vfx_materials/enzyme.surface_shader'
Compiling 'cinematics/vfx_materials/build.surface_shader'
Compiling 'models/marine/marine.surface_shader'
Compiling 'cinematics/vfx_materials/umbra_view.surface_shader'
Compiling 'materials/power/powered_decal.surface_shader'
Compiling 'models/alien/alien.surface_shader'
Compiling 'materials/infestation/infestation_decal.surface_shader'
Compiling 'models/marine/marine_noemissive.surface_shader'
Compiling 'cinematics/vfx_materials/nanoshield.surface_shader'
Compiling 'cinematics/vfx_materials/pulse_gre_elec.surface_shader'
Compiling 'materials/infestation/infestation_shell.surface_shader'
Compiling 'cinematics/vfx_materials/parasited.surface_shader'
Compiling 'cinematics/vfx_materials/pulse_gre_elec.surface_shader'
Compiling 'cinematics/vfx_materials/parasited.surface_shader'
Compiling 'shaders/ExoMinigunView.surface_shader'
Compiling 'shaders/ExoScreen.surface_shader'
Compiling 'models/alien/babbler/babbler_ball.surface_shader'
Compiling 'cinematics/vfx_materials/nanoshield_exoview.surface_shader'
Compiling 'cinematics/vfx_materials/vortex.surface_shader'
Compiling 'cinematics/vfx_materials/heal_exo_view.surface_shader'
Compiling 'materials/infestation/spit_decal.surface_shader'
Compiling 'cinematics/vfx_materials/bilebomb.surface_shader'
Compiling 'models/alien/fade/fade.surface_shader'
Compiling 'materials/effects/mesh_effects/view_blood.surface_shader'
Compiling 'cinematics/vfx_materials/bilebomb_exoview.surface_shader'
Compiling 'models/alien/lerk/lerk.surface_shader'
Compiling 'materials/effects/mesh_effects/view_blood.surface_shader'
Compiling 'cinematics/vfx_materials/fade_blink.surface_shader'
Compiling 'models/marine/armory/health_indicator.surface_shader'
Compiling 'cinematics/vfx_materials/decals/bilebomb_decal.surface_shader'
Compiling 'shaders/Model_emissive.surface_shader'
Compiling 'cinematics/vfx_materials/decals/railgun_hole.surface_shader'
Compiling 'cinematics/vfx_materials/ghoststructure.surface_shader'
Compiling 'cinematics/vfx_materials/ghoststructure.surface_shader'
Compiling 'shaders/PowerNode_emissive.surface_shader'
Compiling 'cinematics/vfx_materials/alien_frag.surface_shader'
Compiling 'cinematics/vfx_materials/decals/flame_decal.surface_shader'
Compiling 'cinematics/vfx_materials/cloaked.surface_shader'
Compiling 'shaders/Model.surface_shader'
Compiling 'shaders/ViewModel.surface_shader'
Compiling 'cinematics/vfx_materials/elec_trails.surface_shader'
Compiling 'models/marine/command_station/command_station_display.surface_shader'
Compiling 'shaders/Emissive.surface_shader'
Compiling 'shaders/Model_alpha.surface_shader'
Compiling 'cinematics/vfx_materials/marine_ip_spawn.surface_shader'
Compiling 'shaders/Decal_emissive.surface_shader'
Compiling 'shaders/Decal.surface_shader'
Compiling 'shaders/ViewModel_emissive.surface_shader'
Compiling 'models/props/docking/docking_shower_fx_puddle.surface_shader'
Compiling 'models/props/refinery/digital_infestation.surface_shader'
Compiling 'models/props/docking/docking_shower_fx_01.surface_shader'
Compiling 'models/marine/prototype_lab/prototype_lab_screen.surface_shader'
Compiling 'models/alien/alien_alpha.surface_shader'
Compiling 'models/alien/cyst/cyst.surface_shader'
Compiling 'shaders/ExoView.surface_shader'
Compiling 'models/props/refinery/docking_generator_01.surface_shader'
Compiling 'models/props/refinery/docking_generator_01_anim.surface_shader'
Compiling 'cinematics/vfx_materials/refract_normal.surface_shader'
Compiling 'cinematics/vfx_materials/Emissive_glow.surface_shader'
Compiling 'cinematics/vfx_materials/refract_emissive_normal.surface_shader'
Compiling 'shaders/GUIBasic.surface_shader'
Client connected (127.0.0.1)
Client Authed. Steam ID: 34010310
Client Authed. Steam ID: 0
Kaso connected.
Compiling 'shaders/GUISmoke.surface_shader'
Client : 157.138412 : tutorial begin!
Bot is now known as [BOT] Flayra.
trying to log [BOT] Flayra into CommandStation
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