Gorge Webs
Sammey
Join Date: 2012-06-14 Member: 153266Members, Reinforced - Shadow
I'm having a blast with the web's for the gorge! I had some cool moments yesterday where I successfully lured marines into my traps.
I found the best usage to be placing a line of clogs on the floor, some webs behind it, and some hydra's on the ceiling. This way marines jump over your clogs, get stuck and die!
Also spamming web's behind you while running away from marines works like a charm!
Do you guys (and after the last build also girls) found any other awesome ways to use webs? Share them here!
Any ideas about the current implementation of the webs? Also share them here!
I found the best usage to be placing a line of clogs on the floor, some webs behind it, and some hydra's on the ceiling. This way marines jump over your clogs, get stuck and die!
Also spamming web's behind you while running away from marines works like a charm!
Do you guys (and after the last build also girls) found any other awesome ways to use webs? Share them here!
Any ideas about the current implementation of the webs? Also share them here!
Comments
I am no big fan of the new upgrading with the aliens, and haven't been comfortable with playing gorge this build
By the time I get to use them (had a couple of rounds), they hardly play a role anymore, as Aliens are dominating the map.
The other issue is gorge-tunnels not connecting or showing up, but as I understand that's being worked on.
Yeah, should defo be unlocked earlier.
I also wish they were free to use.
Exos and JPs are pretty much endgame. You'd usually want armor 2/weapons 2 before getting them, plus you need the AA and proto. Usually you'll have phasegates too
Problem is right now it's hard to judge the usefulness of webs because you almost never get to use them, I feel like biomass 5-6 is still rather late, because it seems it's currently most viable to get other stuff like spurs and shells first, then proceed to upgrade the biomass.
Biomass 4 is leap, and that's too early to have a powerful tool like web, especially since khamm will always get it as soon as 2nd hive is up.
Biomass 5+6 are usually researched from 2 hives, so that Lerks can have spores. Any further would be 3 hives, and by then it's too late for webs since aliens are already rolling.
I guess 6 would be fitting, since it only has spores right now.
It's a bummer so many abilities are tied to 7+ biomass levels.
http://wiki.unknownworlds.com/ns2/Biomass
Also, they should be free, but have a delay so you can't spam them (like you once could with clogs ). To compensate, the maximum number could be reduced... 5, maybe?
1. Gorges finally get webs. However, by this time the marines either have enough res income, or stockpiled, that they can all purchase grenades (which are stupidly cheap, but that's another topic) that render webs useless. By this time marines should have advanced weaponry and jetpacks, which further limits the use of webs to the occasional successful use.
2. Marines are being steamrolled. They don't have res for grenades, jetpacks or advanced weaponry. Sounds great for the gorge, right? Except for the fact that by the time they get Webs finally unlocked, the game is either over or about to be over within minutes.
I love the idea of webs, really do. I believe if webs were to be moved to biomass 4 or even possibly 5, they would actually end up being viable in play. I don't play nor watch the NS2 competitive scene, but I can't imagine a situation where aliens have three hives and haven't won, or do have 3 hives and a gorge.
First try out how biomass6 plays out, nothing else changed.
Then introduce any next tweak based on these new outcomes....if needed at all.
Pfft, you and your hair brained ideas. It is more effective to change everything and then try to figure out what caused the imbalance.
Another side effect of this was your starting Web location can simply disappear under the infestation.. Losing track of it completely if not careful.
I guess you could say...
Can't believe I'm doing this...
*AHEM* You've glued them together! B-)
I've used the webs a couple of times but I have to agree with the majority. They come into play far too late to be of any real use.
But just to ponder on; what if the webs are available straight from the start? Still costing res ofcourse. Will they be horribly overpowered?
They could stop a marine rush at the start of the game. ( Noone really likes 2 minute games right? )
edit: they would be fine on biomass 4, possibly 5. if the game is balanced, by then i'm sure the marines will have a advanced armory and the capability to counter webs.
I'm part of the camp that's never seen them as a marine, and used them once as a gorge, but can welders still cut webs like in NS1? If so, then maintaining their res cost and removing biomass requirement wouldn't be overpowered at all I think. Marines would still have a counter to them from game start, and hey, they shouldn't be running alone without a welder anyway should they
Edit: Thought that this could make gorge rush pretty OP at game start (webbed IP's, no chance to get welders) so make them biomass 2 requirement to prevent first few minute gorge rushes. By that time marines should be established enough to see that coming.
Slap webs on weapon slot 4 please.