Perk system
NinjaDerpy
Join Date: 2013-09-02 Member: 187632Members
I just got this game, like yesterday, and what I can say is that it's AWESOME! Yet after a little bit I was getting angrier and angrier. I found that having the commander upgrade EVERYTHING was horrible, because it is rare to find a good commander/commander that communicates with the team. The Teams should have a perk system, where they can press N or another key to upgrade themselves, little by little. All the good commanders go to the Marines and they end up winning everytime...So while the Alien commander is AFK for god knows why, the Aliens get no upgrades, can only kill a marine in like 6 hits, and die instantly. What I am getting at is that the Teams should have a bit of free will for their person. Also, the Alien's perks should differentiate for each evolution. Hope this gets to anybody working at UnknownWorlds! (If it does, tell someone super important!)
Comments
Perks would null almost the entire point of having a commander and an resource/upgrade system, and would essentially remove the strategic function of the game in favor of Call of Duty-style loadouts, which would basically ruin the entire game.
However if you like a perk like system then try out the combat mod. Great fun if you don't wan't to have a commander setting the flow
I don't want to sound arrogant, but one day of playing really doesn't give you nearly enough experience to be making balance suggestions. NS2 has a rather steep learning curve. Do bare in mind, like some people already pointed out, that the free weekend brought in many new (green) players who don't really know what they're doing.
While your suggestion is fairly invalid from an experienced players perspective, it does give some insight into what a new player is currently thinking.
Give it some time, and once you grasp the basics try some organized games (like gathers).
The problem is that when we eject the dude, no one wants to be commander...Is the free to play thing over?
Find a combat mod server, it's basically a team-deathmatch mode without commanders, which allows you to level up and upgrade yourself.
At the moment Combat is broken. You might want to wait until it gets fixed again.
I wouldn't worry too much, its the fate of most newcomer suggestions. My first dip into I&S was way back in early NS1. I thought akimbo pistols would be a swell idea. The community did not.