Nutrient Mist + Contamination
Imbaxlax
Join Date: 2013-08-08 Member: 186656Members, Reinforced - Gold
Contamination is great for breaking turtles, and is just the tool the alien team needed in order to stop the 2 hour long stalemates. However, as it stands, contaminate is simply too direct an approach, and does not fit in with the passive nature of the alien commander, and indeed commanding in general. What's more, it arguably affects non turtling marines even more than turtling one's, and can quickly end a fairly balanced 2 marine tech point vs 3 alien tech point game.
My suggestion is to combine Nutrient Myst and Contaminate into a more passive ability that is more generally applicable throughout the game, while still having a base breaking potential against marines who simply will not leave their base.
The "Nutrient Cyst"
The Nutrient Cyst is available at biomass 2, costs 8 res to drop, and lasts for 2 minutes. It's appearance is that of the contaminate "cyst bundle", and is essentially a mega cyst. It can only be dropped on infestation. The Nutrient Cyst has a range of 35, in which it spreads infestation and applies its passive effects (for reference, the range of an ARC is 26). The affected area would be lightly misted, as is the case with Nutrient Mist currently.
Passive Effects
The Nutrient Cyst provides all the passive benefits that Nutrient Mist currently does, but to a lesser degree. Nutrient Mist currently increases gestation/upgrade speeds by approximately 100%, while the passive effects from a Nutrient Cyst would be approximately half of that, but would be in effect throughout the entire range and duration of the Cyst. In addition, all regeneration effects would be increased by 50% for players, and 25% for structures.
Infestation
When placed, all active infestation within range of the Nutrient Cyst would immediately gain the passive effects as mentioned above. In addition to providing passive effects, the Nutrient Cyst would act as a normal cyst by spreading infestation to any location within its range that was not already infested. The Nutrient Cyst would begin by spreading infestation equally as quickly as a normal cyst, in an area equal to that of an ordinary cyst's range. After that, infestation would grow at a much slower rate, and would ultimately grow out to the maximum range of the Nutrient Cyst (35). The infestation would take 1 minute and 30 seconds to grow to its maximum area, where it would stay for 30 more seconds, at which point the Nutrient Cyst would expire, and the infestation would rapidly recede.
My suggestion is to combine Nutrient Myst and Contaminate into a more passive ability that is more generally applicable throughout the game, while still having a base breaking potential against marines who simply will not leave their base.
The "Nutrient Cyst"
The Nutrient Cyst is available at biomass 2, costs 8 res to drop, and lasts for 2 minutes. It's appearance is that of the contaminate "cyst bundle", and is essentially a mega cyst. It can only be dropped on infestation. The Nutrient Cyst has a range of 35, in which it spreads infestation and applies its passive effects (for reference, the range of an ARC is 26). The affected area would be lightly misted, as is the case with Nutrient Mist currently.
Passive Effects
The Nutrient Cyst provides all the passive benefits that Nutrient Mist currently does, but to a lesser degree. Nutrient Mist currently increases gestation/upgrade speeds by approximately 100%, while the passive effects from a Nutrient Cyst would be approximately half of that, but would be in effect throughout the entire range and duration of the Cyst. In addition, all regeneration effects would be increased by 50% for players, and 25% for structures.
Infestation
When placed, all active infestation within range of the Nutrient Cyst would immediately gain the passive effects as mentioned above. In addition to providing passive effects, the Nutrient Cyst would act as a normal cyst by spreading infestation to any location within its range that was not already infested. The Nutrient Cyst would begin by spreading infestation equally as quickly as a normal cyst, in an area equal to that of an ordinary cyst's range. After that, infestation would grow at a much slower rate, and would ultimately grow out to the maximum range of the Nutrient Cyst (35). The infestation would take 1 minute and 30 seconds to grow to its maximum area, where it would stay for 30 more seconds, at which point the Nutrient Cyst would expire, and the infestation would rapidly recede.