Weldable Vent Covers
Enhance89
Join Date: 2009-11-04 Member: 69261Members
I've seen this mentioned in other threads as a passing thought, but I'd love to see these brought back from NS1. For example, two places they could theoretically be put in one map is skylights or double in ns_veil. IIRC, double had weldables in NS1. For those of you that don't know, marines could weld a little patch on the wall and it would lift a door up in front of a vent exit so aliens could no longer use it to travel around.
For balancing purposes in NS2, you could tie the vent weldable to the power node. Aliens knock out the power and the door reopens. If marines restore power, they can weld the vent back up. Just like in NS1, only some vents will have the option to be welded shut, and usually just the ones in really opportune positions, like vents directly next to RT's.
I believe NS1's weldable vent doors stayed shut the whole game, which I never liked. But a vent door tied to a power node feels balanced to me.
For balancing purposes in NS2, you could tie the vent weldable to the power node. Aliens knock out the power and the door reopens. If marines restore power, they can weld the vent back up. Just like in NS1, only some vents will have the option to be welded shut, and usually just the ones in really opportune positions, like vents directly next to RT's.
I believe NS1's weldable vent doors stayed shut the whole game, which I never liked. But a vent door tied to a power node feels balanced to me.