The new marine jumping feels terrible

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Comments

  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    Kamamura wrote: »
    Ghosthree3 wrote: »
    You need to have some way to live from walking under a doorway though. Also "in modern games it's obsolete"? It adds more depth and enjoyment to the game, if you want super so real realism just play CoD or BF3.

    EDIT: It's one of the reasons old games like Quake are as good as they are.

    You miss my points entirely. It's your right, of course.

    I did skim the post.
  • KamamuraKamamura Join Date: 2013-03-06 Member: 183736Members, Reinforced - Gold
    edited August 2013
    Ghosthree3 wrote: »
    Kamamura wrote: »
    Ghosthree3 wrote: »
    You need to have some way to live from walking under a doorway though. Also "in modern games it's obsolete"? It adds more depth and enjoyment to the game, if you want super so real realism just play CoD or BF3.

    EDIT: It's one of the reasons old games like Quake are as good as they are.

    You miss my points entirely. It's your right, of course.

    I did skim the post.

    Do I order you around to play Arkanoid or Space Invaders? No. So please don't do the same to me. If I wanted to play CoD, I would play it and talk about it on the relevant boards. Also, if you have nothing to say, why do you bother? Jumping in this game is obviously the relic from the old HL1 engine, relic from the time where all games had jumping as an integral part of the gameplay. Originally, it was intended only co clear obstacles, but soon, it was abused as hell. How does it add any "depth" to anything? It's a virtue made out of necessity.

    Then came Counter Strike as a HL1 mod and showed the whole world that things can be done differently - and what do you know, it was one of the most popular game of all times, and it's still being played.
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    edited August 2013
    I didn't order you, I said, IF you want X, do this.

    EDIT: Which is advice.
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    I do feel the marine movement buff was an unneeded change. I just got called a "stupid bunny" for out maneuvering their skulks rather easily.
  • inveigleinveigle Join Date: 2004-01-07 Member: 25117Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter
    Wheeee wrote: »
    yeah, don't like it one bit. there is no reason that a marine should be able to outmaneuver a skulk in melee...and this does just that. especially with the buggy walljump, even with celerity it can be hard to land bites on a hopping marine. i took out a hive solo against a lerk, a skulk, and a fade...granted, with medpacks, but that should not happen even against awful opponents.

    +1, could not have stated the current marine jumping issue better. On a bright note, I love the new patch, this is my only concern.
  • StolidStolid Join Date: 2012-11-12 Member: 170135Members, Reinforced - Shadow
    I haven't really noticed a difference, I still circle strafe and shoot aliens to death as a marine.
  • IronmanIronman Join Date: 2012-03-22 Member: 149184Members, Reinforced - Shadow
    Kamamura wrote: »
    Imbaxlax wrote: »
    In my extensive NS experience, marine accuracy increases rapidly the closer you get to them. It isn't melee range where you have the advantage, its on the approach. Getting into melee range of a marine is ridiculously easy for anybody who has played any FPS for 10 minutes. If aliens had an overwhelming advantage when in close range, all noobs would die and all vets would constantly kill every marine.

    The idea that aliens have a melee advantage is erroneous in my opinion. Aliens have a damage output advantage.

    This is IMO so wrong in so many ways I don't know where to begin. The marine advantage is the initiative coming from having ranged weapons, the positioning, and most importantly, the ability to concentrate fire in a group. A group of skulks are at a serious disadvantage UNLESS they can get into range. In every game that pits melee vs ranged troops against each other it is like that. In reality, ranged weapons became dominant with enough rate of fire, since real life battlefields are so huge, the range is so great and people die so easily, but until repeating rifles, it was not so clear. With an automatic weapon, the advantage is huge of course (even though the damage per bullet is pea-shooter like), so the game must compensate to the melee fighter somehow.

    In games like Space Hulk, genestealers enjoy considerable advantage up close. If you can have ranged weapons and the alien is at a disadvantage, but he proves to be cunning enough to get into melee range, and you can still out-jump him with ease, you are dealing with a broken game.

    How does an attack of a predatory animal like bear, tiger or a wolf looks in reality? The animal pounces it's prey, knocking it off its feet, and tears it apart on the ground. The "jump-jump-jump" gameplay comes from the ancient times of Quake, Duke Nukem, HL1 and other old games where engines were super simple and jumping was discovered as a simple way to dodge and provide a difficult target. It's worst form is the BF2 dolphin diving, but IMO in modern games, it's an obsolete and ancient relic that does not provide satisfying combat experience.

    And by the way, I am no newbie, I have been playing this game since December and other games most of my life.


    One way i noticed Aliens vs predator address this, was by providing an action/auto kill move.

    However, this made the game feel like an arcade game and you are locked into an animation leaving you vulnerable.



  • IronmanIronman Join Date: 2012-03-22 Member: 149184Members, Reinforced - Shadow
    Also, another way jumping in combat has been addressed is by a mod called The Specialist for Half Life 1.

    You have the option of playing as melee, to pistols, smg, and heavy weapons.

    Depending on your loadout, our are light or heavy.

    Then there are moves available to you depending on your weight.

    For example. you can run,roll,flip,kick off wall, doubple jump off wall. Was very cool.
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    I think the increased strafe acceleration was enough. The skill less marine jump dodge thing doesn't need to exist and just frustrates skulks that deserve the kill.
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