Shadowrun ns
Hida_Tsuzua
Lamarck's Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
in Off-Topic
<div class="IPBDescription">Magic and bobs</div>Here are the NS weapons for Shadowrun with Spudman's FCG found at <a href="http://www.public.iastate.edu/~bocaj/raygun/" target="_blank">FCG</a>. Along with are comments of mine. And names are mine, please comment.
10mm Flayra Select (NS pistol)!
Heavy Pistol
Damage: 9M
Mode: SA
Ammo: 17 Clip (guess on clip capacity if lower, I'll change the caliber to .50)
Conceal Rating: 6 (improve conceal)
Weight: 1.97 kg (heavy, noh?)
Gas-Operated with Adv. Chamber Design (provides 1 point of recoil compensation)
Internal Smartlink (yes I went for the smartlink instead of the laser sight, better and fits into the way one seems all that fun info in the game)
Yours for only 850Y!
Next up is the...
MI "Bob Buster" 73 Rifle! (LMG in game)
Assault Rifle
Round: 7.62mm NATO
Damage: 9M
Mode: SA/BF/FA
Conceal: None
Ammo: 50 Clip (guess)
Recoil Operated
Weight: 6.95 kg
Comes with Smartlink and Gas Vent Lvl 3
Cost: 1700Y
And don't forget the...
AMLO Gladiator LMG! (HMG)
Assault Rifle/LMG
Round: .308 (it’s old but powerful)
Damage: 8S
Conceal: None
Ammo: 30 Clip (50 just seemed too much)
Mode: SA/BF/FA
Gas-Operated w/ Adv. Chamber Design (+1 recoil Comp.)
Conceal: None
Comes with Smartlink and Gas Vent Lvl 3
Weight: 6.25 kg (Yes I know it weighs less than the LMG, it’s the extra 20 rounds that does it)
Cost: 1750Y
I might have to redo the Gladiator….
Last but not least is the….
MIRC "Canada's Revenge" 331!
Shotgun
Round: 12 gauge
Damage: 10S
Mode: SA/BF
Recoil Operated
Ammo: 8 (m)
Comes with Smartlink and Internal Recoil Mechanism (make something up and provides +1 point of Recoil Comp)
Conceal: 3
Weight: 4.75 kg
Cost: 1350Y
Might make CLAWS if I get a better idea of CLAWS for system
And now, Bob’s stats…
B: 6
Q: 7 (Running*4)
S: 5
C: -
I: 3/8 (latter for spotting stuff)
W: 5 (Hive mind)
E: 6
R: 7+2d6
Attacks: Claws 9M, Bile Shot 12M Bob takes 11L damage in return, Natural Armor 4/4
Abilities: Wall Climbing, Limited Invisibility or Camouflage* (Intelligence TN-8 Check to notice if hiding), Stealth 6
Could be fun…I'll make the other four levels once I know more about them.
Run ideas:
A.) Corp A wants a live sample of new breeding creature being made Corp B. This new creature is Bob. Runners have to somehow capture and take back a living, fighting Bob.
B.) Bob is a natural awakened form of a dog or somesuch. Runners are hired out to hunt down and kill an infestation of Bobs in a building.
C.) Bob is encountered as new type of guard animal. Runners run into one. Not fun for Runners.
10mm Flayra Select (NS pistol)!
Heavy Pistol
Damage: 9M
Mode: SA
Ammo: 17 Clip (guess on clip capacity if lower, I'll change the caliber to .50)
Conceal Rating: 6 (improve conceal)
Weight: 1.97 kg (heavy, noh?)
Gas-Operated with Adv. Chamber Design (provides 1 point of recoil compensation)
Internal Smartlink (yes I went for the smartlink instead of the laser sight, better and fits into the way one seems all that fun info in the game)
Yours for only 850Y!
Next up is the...
MI "Bob Buster" 73 Rifle! (LMG in game)
Assault Rifle
Round: 7.62mm NATO
Damage: 9M
Mode: SA/BF/FA
Conceal: None
Ammo: 50 Clip (guess)
Recoil Operated
Weight: 6.95 kg
Comes with Smartlink and Gas Vent Lvl 3
Cost: 1700Y
And don't forget the...
AMLO Gladiator LMG! (HMG)
Assault Rifle/LMG
Round: .308 (it’s old but powerful)
Damage: 8S
Conceal: None
Ammo: 30 Clip (50 just seemed too much)
Mode: SA/BF/FA
Gas-Operated w/ Adv. Chamber Design (+1 recoil Comp.)
Conceal: None
Comes with Smartlink and Gas Vent Lvl 3
Weight: 6.25 kg (Yes I know it weighs less than the LMG, it’s the extra 20 rounds that does it)
Cost: 1750Y
I might have to redo the Gladiator….
Last but not least is the….
MIRC "Canada's Revenge" 331!
Shotgun
Round: 12 gauge
Damage: 10S
Mode: SA/BF
Recoil Operated
Ammo: 8 (m)
Comes with Smartlink and Internal Recoil Mechanism (make something up and provides +1 point of Recoil Comp)
Conceal: 3
Weight: 4.75 kg
Cost: 1350Y
Might make CLAWS if I get a better idea of CLAWS for system
And now, Bob’s stats…
B: 6
Q: 7 (Running*4)
S: 5
C: -
I: 3/8 (latter for spotting stuff)
W: 5 (Hive mind)
E: 6
R: 7+2d6
Attacks: Claws 9M, Bile Shot 12M Bob takes 11L damage in return, Natural Armor 4/4
Abilities: Wall Climbing, Limited Invisibility or Camouflage* (Intelligence TN-8 Check to notice if hiding), Stealth 6
Could be fun…I'll make the other four levels once I know more about them.
Run ideas:
A.) Corp A wants a live sample of new breeding creature being made Corp B. This new creature is Bob. Runners have to somehow capture and take back a living, fighting Bob.
B.) Bob is a natural awakened form of a dog or somesuch. Runners are hired out to hunt down and kill an infestation of Bobs in a building.
C.) Bob is encountered as new type of guard animal. Runners run into one. Not fun for Runners.
Comments
The rest of the weaponry looks nice to me, the names don't seem very 'professional', but that's not too bad.
A question about bob - as what exactly is he listed? As critter? Mutation? Toxic critter?
I'd suggest the last, adding the special abilities will be nice and simple that way.
BTW: Please tell me you threw the metahumanity and the humans magic out. I love both, but they don't mix with NS.
i think magic could work if it was kept in, provided it was restricted to aliens only...
(and i never much liked metahumanity, in all my campaigns i reduced its effects and called them mutants)
Jedisar: OK, you asked for it.
'8M': 'M' means that the weapon will do medium damage to the target, the '8' indicates how much pepper stands behind the bullet - the higher the value, the better the impact on armor etc. High power values may even increase the inflicted damage.
'Critter' is how every kind of animal in SR is called. Mutated critters are simply animals which glow at night.
Toxic critters are animals that came in contact with massive pollution. This twisted them to vile, aggressive sons of b***** with special (often magical) powers which are used against everyone who comes too near.
If you want to understand all the statistics Hida listed, buy the surcebook. Just so much: Bob is about twice as fast as a normal human and his claws do as much damage as a sword.
As for the 9M damage of the LMG, it's certainly possible by either the FCG or the firearm creation guide in Cannon Companion (the 7.62mm does 9M and with the other use increase power).
But reduced metahumanity? Never had problems with them. Most of my player's PC are elves. I tend to play humans and they're more common in game (as they should) but its not unheard of to run into a troll or dwarf (I'm going to make a dwarf PC one of these days). And you haven't run into you either fight or are a Troll Street Samurai (mwhahahaha your weak bullets bounce off my skin!<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->).
As for the names, I decided we need more than LMG or HMG. There should be some in game names. I tried to have little references in each one. And the parts in "" are supposed to be nicknames for them.
For the 9M - I don't doubt that they're possible, but automatic weapons that've got the power of a heavy pistol behind every bullet? It'd just be a tweaking to keep it from being a big autofire Flayra select.
For the metahumanity - my current party consists of two elves, one dwarf and a troll, three of them magical active. I love both influences, but combining them with NS would come out a little wrong IMAO. Imagine a troll as marine - he'd have the same eyeheight as a lvl5...
Anyways, the Bob Buster does 9M single and 12S firing burst (I rarely see full-auto, recoil hurts too much). Sure that's stings but it's an expansive for an assult rifle and just make sure the availbility TN is high. That'll make it rare.
Flayra Select
Frame: Heavy Pistol
Caliber: .50
Conceal: 5
Damage: 10M
Polymer-resin Construction
Ammo: 10©
Recoil Operated
Comes with Smartlink and Gas Vents lvl 1
Cost: 850Y
Also I'm going to try Bob out on my players soon. Hope it works.
DnD -> Battletech -> ShadowRun
I think I would of gone for a slightly lower body for Bob, and slightly less effective weaponry. You could try and get a little more recoil comp in to allow for a some amount of FA.
No, the 100 bulletclip is no fake <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
AMLO Gladiator LMG
Assault Rifle/LMG
Round: .308
Damage: 8S
Conceal: None
Ammo: 100 Clip <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
Mode: SA/BF/FA
Gas-Operated w/ Adv. Chamber Design (+1 recoil Comp.)
Conceal: None
Comes with Smartlink and Gas Vent Lvl 3
Weight: 8.25 kg
Cost: 3600Y
Now that's a big gun!
Now Bob remade:
B: 5
Q: 8 (Running*4)
S: 5
C: -
I: 3/6 (latter for spotting stuff)
W: 6 (Hive mind)
E: 6
R: 7+2d6
Attacks: Claws 8M Natural Armor 3/4
Abilities: Wall Climbing, Concealment (nice spirit ability much like Bob's cloaking) Stealth 6
If Bob gets close, he's powerful. However anyone with a gun and decent skill could easily blast him away.