Shadowrun ns

Hida_TsuzuaHida_Tsuzua Lamarck's Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
<div class="IPBDescription">Magic and bobs</div>Here are the NS weapons for Shadowrun with Spudman's FCG found at <a href="http://www.public.iastate.edu/~bocaj/raygun/" target="_blank">FCG</a>.  Along with are comments of mine.  And names are mine, please comment.

10mm Flayra Select (NS pistol)!
Heavy Pistol
Damage: 9M
Mode: SA
Ammo: 17 Clip (guess on clip capacity if lower, I'll change the caliber to .50)
Conceal Rating: 6 (improve conceal)
Weight: 1.97 kg (heavy, noh?)
Gas-Operated with Adv. Chamber Design (provides 1 point of recoil compensation)
Internal Smartlink (yes I went for the smartlink instead of the laser sight, better and fits into the way one seems all that fun info in the game)
Yours for only 850Y!

Next up is the...
MI "Bob Buster" 73 Rifle! (LMG in game)
Assault Rifle
Round: 7.62mm NATO
Damage: 9M
Mode: SA/BF/FA
Conceal: None
Ammo: 50 Clip (guess)
Recoil Operated
Weight: 6.95 kg
Comes with Smartlink and Gas Vent Lvl 3
Cost: 1700Y

And don't forget the...
AMLO Gladiator LMG! (HMG)
Assault Rifle/LMG
Round: .308 (it’s old but powerful)
Damage: 8S
Conceal: None
Ammo: 30 Clip (50 just seemed too much)
Mode: SA/BF/FA
Gas-Operated w/ Adv. Chamber Design (+1 recoil Comp.)
Conceal: None
Comes with Smartlink and Gas Vent Lvl 3
Weight: 6.25 kg (Yes I know it weighs less than the LMG, it’s the extra 20 rounds that does it)
Cost: 1750Y

I might have to redo the Gladiator….

Last but not least is the….
MIRC "Canada's Revenge" 331!
Shotgun
Round: 12 gauge
Damage: 10S
Mode: SA/BF
Recoil Operated
Ammo: 8 (m)
Comes with Smartlink and Internal Recoil Mechanism (make something up and provides +1 point of Recoil Comp)
Conceal: 3
Weight: 4.75 kg
Cost: 1350Y

Might make CLAWS if I get a better idea of CLAWS for system

And now, Bob’s stats…
B: 6
Q: 7 (Running*4)
S: 5
C: -
I: 3/8 (latter for spotting stuff)
W: 5 (Hive mind)
E: 6
R: 7+2d6
Attacks: Claws 9M, Bile Shot 12M Bob takes 11L damage in return, Natural Armor 4/4
Abilities: Wall Climbing, Limited Invisibility or Camouflage* (Intelligence TN-8 Check to notice if hiding), Stealth 6  

Could be fun…I'll make the other four levels once I know more about them.

Run ideas:  

A.) Corp A wants a live sample of new breeding creature being made Corp B.  This new creature is Bob.  Runners have to somehow capture and take back a living, fighting Bob.
B.) Bob is a natural awakened form of a dog or somesuch.  Runners are hired out to hunt down and kill an infestation of Bobs in a building.
C.) Bob is encountered as new type of guard animal.  Runners run into one.  Not fun for Runners.

Comments

  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    10mm Flayra select ? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I'd reduce the LMGs damage modifier slightly to '8M', equaling the standard assault rifle of SR.

    The rest of the weaponry looks nice to me, the names don't seem very 'professional', but that's not too bad.

    A question about bob - as what exactly is he listed? As critter? Mutation? Toxic critter?
    I'd suggest the last, adding the special abilities will be nice and simple that way.

    BTW: Please tell me you threw the metahumanity and the humans magic out. I love both, but they don't mix with NS.
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    I don't understand a damn thing you said....enlighten me?
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    jedisar, shadowrun is a PnP role-playing game.

    i think magic could work if it was kept in, provided it was restricted to aliens only...
    (and i never much liked metahumanity, in all my campaigns i reduced its effects and called them mutants)
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    You canceled the <b>goblinization</b>? Gotta be intersting <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> I agree with you, alien powers may very well be treated as magic, I was talking about human mages here.

    Jedisar: OK, you asked for it.

    '8M': 'M' means that the weapon will do medium damage to the target, the '8' indicates how much pepper stands behind the bullet - the higher the value, the better the impact on armor etc. High power values may even increase the inflicted damage.

    'Critter' is how every kind of animal in SR is called. Mutated critters are simply animals which glow at night.
    Toxic critters are animals that came in contact with massive pollution. This twisted them to vile, aggressive sons of b***** with special (often magical) powers which are used against everyone who comes too near.

    If you want to understand all the statistics Hida listed, buy the surcebook. Just so much: Bob is about twice as fast as a normal human and his claws do as much damage as a sword.
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    Hey isn't Bob suppose to have sharp claws.  I have him as a critter (new animal specis add the other lvls as I know more about them).  I made him fast just to make up for not have a SMG (terrorist Bob anyone? <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->).  

    As for the 9M damage of the LMG, it's certainly possible by either the FCG or the firearm creation guide in Cannon Companion (the 7.62mm does 9M and with the other use increase power).

    But reduced metahumanity?  Never had problems with them.  Most of my player's PC are elves.  I tend to play humans and they're more common in game (as they should) but its not unheard of to run into a troll or dwarf (I'm going to make a dwarf PC one of these days).  And you haven't run into you either fight or are a Troll Street Samurai (mwhahahaha your weak bullets bounce off my skin&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->).

    As for the names, I decided we need more than LMG or HMG.  There should be some in game names.  I tried to have little references in each one.  And the parts in "" are supposed to be nicknames for them.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Thought so. Just be prepared to change them as soon as the official names are published.

    For the 9M - I don't doubt that they're possible, but automatic weapons that've got the power of a heavy pistol behind every bullet? It'd just be a tweaking to keep it from being a big autofire Flayra select.

    For the metahumanity - my current party consists of two elves, one dwarf and a troll, three of them magical active. I love both influences, but combining them with NS would come out a little wrong IMAO. Imagine a troll as marine - he'd have the same eyeheight as a lvl5...
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    That's an idea!  Growth chemicals for marine for extra health and become lvl 5 size!

    Anyways, the Bob Buster does 9M single and 12S firing burst (I rarely see full-auto, recoil hurts too much).  Sure that's stings but it's an expansive for an assult rifle and just make sure the availbility TN is high.  That'll make it rare.
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    Well looking at the playtest photos, the Flayra Select Heavy Pistol is a .50 with a 10 round clip.  Here's the updated version:

    Flayra Select
    Frame: Heavy Pistol
    Caliber: .50
    Conceal: 5
    Damage: 10M
    Polymer-resin Construction
    Ammo: 10©
    Recoil Operated
    Comes with Smartlink and Gas Vents lvl 1

    Cost: 850Y

    Also I'm going to try Bob out on my players soon.  Hope it works.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Hmm... Bob doesn't have a bile-spit, but he does have a suicide-detonation.
  • XTS_HighlanderXTS_Highlander Join Date: 2002-04-13 Member: 429Members
    Uhm, what exactly is this for?  Sorry but I have no idea what anyone is talking about.... D:!
  • TalionTalion Join Date: 2002-01-24 Member: 28Members
    This may or may not help you get the idea:
    DnD -> Battletech -> ShadowRun

    I think I would of gone for a slightly lower body for Bob, and slightly less effective weaponry. You could try and get a little more recoil comp in to allow for a some amount of FA.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    By the way - your HMG will have to face some major changes. Look at the latest screenies in RR.org.
    No, the 100 bulletclip is no fake <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • XTS_HighlanderXTS_Highlander Join Date: 2002-04-13 Member: 429Members
    Ohh o i gotcha, dice roleplaying games, kewl.  Haven't ever tried one of those, maybe i'll try one with NS Shadowrun <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    The guns are too effective?  They are supposed to good guns of the near future so there could be some.  As for recoil, slap a Improved Gas Vent 3 add-on.  But this way, you can also suppress the fire!  

    AMLO Gladiator LMG
    Assault Rifle/LMG
    Round: .308
    Damage: 8S
    Conceal: None
    Ammo: 100 Clip <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
    Mode: SA/BF/FA
    Gas-Operated w/ Adv. Chamber Design (+1 recoil Comp.)
    Conceal: None
    Comes with Smartlink and Gas Vent Lvl 3
    Weight: 8.25 kg
    Cost: 3600Y

    Now that's a big gun!

    Now Bob remade:
    B: 5
    Q: 8 (Running*4)
    S: 5
    C: -
    I: 3/6 (latter for spotting stuff)
    W: 6 (Hive mind)
    E: 6
    R: 7+2d6
    Attacks: Claws 8M  Natural Armor 3/4
    Abilities: Wall Climbing, Concealment (nice spirit ability much like Bob's cloaking) Stealth 6  

    If Bob gets close, he's powerful.  However anyone with a gun and decent skill could easily blast him away.
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