For all interested, I have an AMD Phenom II 965 x4 and an Geforce GTX 560 and average about 80 fps, with 0 ms waiting for GPU
AMD CPUs are fine.
Lol... the data point you used is completely unrelated to CPUs.
Run an r_stats command in combat. See if it says any number under the "waiting for render thread" category. If it says 0, then your statement would be correct.
For all interested, I have an AMD Phenom II 965 x4 and an Geforce GTX 560 and average about 80 fps, with 0 ms waiting for GPU
AMD CPUs are fine.
Lol... the data point you used is completely unrelated to CPUs.
Run an r_stats command in combat. See if it says any number under the "waiting for render thread" category. If it says 0, then your statement would be correct.
I think he was stating that because he averages 80fps that his CPU is fine by his standards. As far as the GPU is concerned I was running a 5770 and a i5 for a long time. I could get 60-80 fps for most of the games at lowest setting and low resolution. I recently upgraded to i7 3770 and a GTX 660 and I now get 150 on average.
Your CPU isn't very good and is very week on a per core basis. I have the same video card and get much higher framerates with just an i7 3820 with hyperthreading disabled. The GPU is the one bottlenecking me now, but the video settings help because of this.
We have a tech support forum.. But anyone can tell you its your gpu from that screenshot.
Also there is no game engine comparable to spark. (what ns2 uses) so saying source or bf3 or unreal 3 runs perfect does not mean it will for ns2.
We could go on about the Grand Canyon of differences but just trust me on this ;-)
Yeah Spark really can't compare to those other game engines since it still needs to be optimized nearly a year post-release!
Could go on about the fps issues you can only experience in NS2, but you'll just have to take my word on it :-)
We have a tech support forum.. But anyone can tell you its your gpu from that screenshot.
Also there is no game engine comparable to spark. (what ns2 uses) so saying source or bf3 or unreal 3 runs perfect does not mean it will for ns2.
We could go on about the Grand Canyon of differences but just trust me on this ;-)
Yeah Spark really can't compare to those other game engines since it still needs to be optimized nearly a year post-release!
Could go on about the fps issues you can only experience in NS2, but you'll just have to take my word on it :-)
Spark is not the problem, the problem is the game logic written in interpreted lua scripts running on top of Spark, read about it elsewhere, the topic was beaten to death in other threads. Though recently, the performance was improved greatly by the devs, but it still can't compare to the best engines out there written in low level languages, of course.
Yes, indeed, but the NS2 specific game logic is written in lua scripts running on top of spark. There was a specific thread by the devs discussing this in detail, look it up.
Comments
Lol... the data point you used is completely unrelated to CPUs.
Run an r_stats command in combat. See if it says any number under the "waiting for render thread" category. If it says 0, then your statement would be correct.
I think he was stating that because he averages 80fps that his CPU is fine by his standards. As far as the GPU is concerned I was running a 5770 and a i5 for a long time. I could get 60-80 fps for most of the games at lowest setting and low resolution. I recently upgraded to i7 3770 and a GTX 660 and I now get 150 on average.
Your CPU isn't very good and is very week on a per core basis. I have the same video card and get much higher framerates with just an i7 3820 with hyperthreading disabled. The GPU is the one bottlenecking me now, but the video settings help because of this.
Yeah Spark really can't compare to those other game engines since it still needs to be optimized nearly a year post-release!
Could go on about the fps issues you can only experience in NS2, but you'll just have to take my word on it :-)
Spark is not the problem, the problem is the game logic written in interpreted lua scripts running on top of Spark, read about it elsewhere, the topic was beaten to death in other threads. Though recently, the performance was improved greatly by the devs, but it still can't compare to the best engines out there written in low level languages, of course.
spark IS written in lowlvl.
you perhaps mean ns2 cant compare performance wise with games written in lowlvl? In which case id indeed say its improving.
Yes, indeed, but the NS2 specific game logic is written in lua scripts running on top of spark. There was a specific thread by the devs discussing this in detail, look it up.
which is what I said? Im well aware on the entire ns2 written in what.
but your comparing a engine in that post to a game which is wrong.