Some things are missing here...

McBernsMcBerns Join Date: 2013-08-04 Member: 186563Members
edited August 2013 in NS2 General Discussion
1. Where is 3rd person view for spectating? There used to be one, but not anymore.
2. When you go place a RT, but it won't let you, it does not tell you why. It says its out of range. Out of range of what?
3. As alien com, you aren't told that a structure has been finished building, noir when an ability has been researched, but players are notified when an alien hive has been completed, but not the comm. I would like to be notified of these things so that I can keep track.
4. AS aliens, When a RT is being attacked, the alien voice says "structure under attack," instead of "Resource tower under attack." This was present in the previous build.
5. You aren't notified when there are upgrade traits available once your alien com has placed an upgrade structure.
6. Defensive structures, or structures that has a radius, does not show a preview range when you are placing it. The only way to see its range is when you place it.
7. Why are crists destroyed when you place another one near it within its range?

Comments

  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    7. Why are crists destroyed when you place another one near it within its range?
    It can be annoying at times, but believe me, it is so much better then not being able to cyst some place because another cyst is too close.
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    2. When you get this message, most likely there's an enemy RT blocking that spot.
    7. To prevent cyst spamming
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    edited August 2013
    Doesnt the auto block after a cyst dies already prevent spam?
    IMO it would be better to exponentially increase the cost of cysts as their numbers in an area increase (1,2,4,8,16 etc). Them just dying when you place another cyst arbitrarily too near is very annoying. Especially since it can disconnect the cyst you just placed guaranteeing its death because dead cysts also block replacement. Pick one (preferably good) anti spam mechanic, not 2 (both of which are incredibly annoying).

    Edit: 3 actually, the laughable hp cysts start with is nothing if not anti spam. Although this one I got nothing against.
  • DaveodethDaveodeth Join Date: 2012-11-21 Member: 172717Members
    I remember when cysts had almost max hp on spawn. it was not pretty seeing them appear in rine base and you could do nothing.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    2. Usually a marine RT. It really just means something is in your way. If a marine is standing on the spot it wills say the same thing. Kind of a silly message for what it really means.
    3. Personally, I just know it is soon. You can check by clicking on the crag, shift, hive, etc to see how much time is left. This does not help you wanting to be notified though.
    4. When a structure is under attack, you can press c and see what structure is under attack. It flashes red. Resource tower or not.
    5. You can see what upgrade structure and how many there are, up to 3, in the top left hand corner of the screen.
    6. You in fact can see them all the time as the khamm, you just have to click on the shift or crag. I was just playing last night and noticed this.
    7. Cyst spamming as already mentioned.
  • soccerguy243soccerguy243 Join Date: 2012-12-22 Member: 175920Members, WC 2013 - Supporter
    7 reasons why this game is frustrating... which doesn't help members stick around to learn comm/khomm... which makes getting a comm/khomm take forever which is frustrating... which doesn't help members stick around to play...

    You'd think UWE would recognize these self-defeating quirks. Its why I don't comm.
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    I don't see any of these as problem when I comm.
    What annoys me instead is that the upgrade progress that is displayed at the bottom is reset to 0 when I leave and enter the Hive again.
  • maD_maX_maD_maX_ Join Date: 2013-04-07 Member: 184678Members
    6. All these structures can "walk" so get them close and move the... You can also walk them to areas it won't let you drop them...
  • BentRingBentRing Join Date: 2003-03-04 Member: 14318Members
    7 reasons why this game is frustrating... which doesn't help members stick around to learn comm/khomm... which makes getting a comm/khomm take forever which is frustrating... which doesn't help members stick around to play...

    You'd think UWE would recognize these self-defeating quirks. Its why I don't comm.

    This is the exact reason why I learned to comm.
  • hozzhozz Join Date: 2012-11-20 Member: 172660Members
    edited August 2013
    These are examples of exactly the small, needless things that keep this game (and player numbers) down.
    7 reasons why this game is frustrating
    [... ]
    You'd think UWE would recognize these self-defeating quirks.
    ^^
  • DestherDesther Join Date: 2012-10-31 Member: 165195Members
    shell/spur/veil traits appear at the upper left of your screen when they are available. Can't remember if they are there are there always but they are definitely there when your map is activated
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited August 2013
    1: 3rd person view has caused a lot of performance issues so far as i know.
    2: "out of range" is kind of a text bug = there is already a building
    3-6: Ok that could be done, but as comm you can see all built/ researched things in the left botton corner. As alien player press b sometimes to see what things are unlocked
    7: Would cause bugs and performance issues
  • ImpatientJediImpatientJedi Join Date: 2013-03-10 Member: 183870Members
    When Alien comm tries to re cyst to some cyst that have been cut off and the game switches between the cut off and the active cysts to draw the line from.
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