Warning - a skulk went out of bounds, destroying ... ( Spam + Lags)

Kro55f1r3Kro55f1r3 Members Join Date: 2013-04-07 Member: 184674Posts: 35
Hello everyone , did you see already this kind of message in your console ?
And how can prevent this to happenning ?

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The NetherlandsMembers, NS2 Playtester, Squad Five Blue Join Date: 2003-05-13 Member: 16271Posts: 15,780 Advanced user
    edited August 2013
    That sounds like someone outside the map falling down into never ending null space... If objects get too far from the origin (X:0 Y:0 Z:0), they get destroyed by the null space guardians


    ---
    It shouldn't cause lags though, cause the spam usually stops once the null space guardians catch up to the offender...

    Guardian of the "magic cookiejar" 

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly

    Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting

    AurOn2
  • Kro55f1r3Kro55f1r3 Members Join Date: 2013-04-07 Member: 184674Posts: 35
    Tunnel aren't very far about the origin and no getting problem about it ? right ?
    What is the reason about this bug ? Server performance , desynchronisation or just a known bug no fixed for the moment ?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The NetherlandsMembers, NS2 Playtester, Squad Five Blue Join Date: 2003-05-13 Member: 16271Posts: 15,780 Advanced user
    A Gorge tunnel is certainly not far enough from the origin. You'd need to be at least 40.000m from the origin iirc, the maps are about 300-400m in size...

    If this is indeed a player (Skulk in this case), that has either fallen through the floor somehow (evolving) or deliberately got himself outside the map illegally, through some unknown hole in the level. And if they fall or as a Lerk go far enough away from the origin. They get destroyed/killed, which should stop the spam.

    If it keeps spamming about that object causing lags on the server, then I'd call that a bug. But usually they do get destroyed and the reports stop...

    Guardian of the "magic cookiejar" 

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly

    Retired EUPT Deputy | Moral Support | Squad 5 Blue | 102 1HP Skulk escapes and counting

  • Kro55f1r3Kro55f1r3 Members Join Date: 2013-04-07 Member: 184674Posts: 35
    The bug stopping when 1 player (maybe the responsable) leave the game and reconnect to the server.
    Because the skulk wasn't killed.
    You can see this bug with babblers but it's killed immediately , maybe skulks and others aliens have a "immunity" .
  • TheriusTherius Members, Reinforced - Shadow, WC 2013 - Supporter Join Date: 2009-03-06 Member: 66642Posts: 750 Advanced user
    edited August 2013
    Null space guardians sound ominous... Now I'm afraid of looking out of the windows on the maps.
    NordicDGKHaplo
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