Marines don't function with less than 3 or 4 in a group. You can't appropriately employ mixed arms and good fucking luck dealing with a fade or even a good lerk or even a combat gorge and skulk, to say nothing of an onos.
In a 6v6 game, that's the majority of the team in one single place making it borderline impossible to accomplish anything. Leave your base with less than 4 and you get slaughtered, push with 4 or more and you leave your base completely open.
12v12 allows the marines to actually split into multiple effective teams. Meanwhile if the aliens want an opening to attack they have to MAKE an opening, which means teamwork and planning to get a coordinated hit going in multiple places. The advantages swing towards the marines bringing the win rate closer to 50/50 and still leaving plenty of room for coordinated play.
a good lerk will not have an easy time killing a good marine, even for fades engaging a shotgun marine thats 2-2.
you obviously never played a good 6v6 or learned HOW to play a 6v6 game, you can leave your base with 0 marines and leave it being safe, its called mines and effective lane blocking..
Marines don't function with less than 3 or 4 in a group. You can't appropriately employ mixed arms and good fucking luck dealing with a fade or even a good lerk or even a combat gorge and skulk, to say nothing of an onos.
In a 6v6 game, that's the majority of the team in one single place making it borderline impossible to accomplish anything. Leave your base with less than 4 and you get slaughtered, push with 4 or more and you leave your base completely open.
12v12 allows the marines to actually split into multiple effective teams. Meanwhile if the aliens want an opening to attack they have to MAKE an opening, which means teamwork and planning to get a coordinated hit going in multiple places. The advantages swing towards the marines bringing the win rate closer to 50/50 and still leaving plenty of room for coordinated play.
3) Regardless of the game, mostly elitist players like small servers. Casual players like bigger games.
^ This.
Also, most casual players don't come on the forums to voice their opinion on the subject, which is why you see a lot of people on here promoting 18 players or less.
Casual players account for the largest segment of almost every games playerbase as well.
Because things like different genres of game, differing gameplay between games in each genre, and communities that behave differently makes no difference whatsoever between games and their server sizes.
Marines don't function with less than 3 or 4 in a group. You can't appropriately employ mixed arms and good fucking luck dealing with a fade or even a good lerk or even a combat gorge and skulk, to say nothing of an onos.
In a 6v6 game, that's the majority of the team in one single place making it borderline impossible to accomplish anything. Leave your base with less than 4 and you get slaughtered, push with 4 or more and you leave your base completely open.
12v12 allows the marines to actually split into multiple effective teams. Meanwhile if the aliens want an opening to attack they have to MAKE an opening, which means teamwork and planning to get a coordinated hit going in multiple places. The advantages swing towards the marines bringing the win rate closer to 50/50 and still leaving plenty of room for coordinated play.
a good lerk will not have an easy time killing a good marine, even for fades engaging a shotgun marine thats 2-2.
you obviously never played a good 6v6 or learned HOW to play a 6v6 game, you can leave your base with 0 marines and leave it being safe, its called mines and effective lane blocking..
There are usually 3 major lanes into a base (some only have 2). If you can't effectively block a lane with less than 3 (preferably 4) people, that leaves one half open and one completely open at all times.
Marines don't function with less than 3 or 4 in a group. You can't appropriately employ mixed arms and good fucking luck dealing with a fade or even a good lerk or even a combat gorge and skulk, to say nothing of an onos.
In a 6v6 game, that's the majority of the team in one single place making it borderline impossible to accomplish anything. Leave your base with less than 4 and you get slaughtered, push with 4 or more and you leave your base completely open.
12v12 allows the marines to actually split into multiple effective teams. Meanwhile if the aliens want an opening to attack they have to MAKE an opening, which means teamwork and planning to get a coordinated hit going in multiple places. The advantages swing towards the marines bringing the win rate closer to 50/50 and still leaving plenty of room for coordinated play.
a good lerk will not have an easy time killing a good marine, even for fades engaging a shotgun marine thats 2-2.
you obviously never played a good 6v6 or learned HOW to play a 6v6 game, you can leave your base with 0 marines and leave it being safe, its called mines and effective lane blocking..
There are usually 3 major lanes into a base (some only have 2). If you can't effectively block a lane with less than 3 (preferably 4) people, that leaves one half open and one completely open at all times.
You can effectively block a lane with one marine...
Comments
a good lerk will not have an easy time killing a good marine, even for fades engaging a shotgun marine thats 2-2.
you obviously never played a good 6v6 or learned HOW to play a 6v6 game, you can leave your base with 0 marines and leave it being safe, its called mines and effective lane blocking..
Those three words describe 6v6 NS2.
Because things like different genres of game, differing gameplay between games in each genre, and communities that behave differently makes no difference whatsoever between games and their server sizes.
There are usually 3 major lanes into a base (some only have 2). If you can't effectively block a lane with less than 3 (preferably 4) people, that leaves one half open and one completely open at all times.
You can effectively block a lane with one marine...
http://forums.unknownworlds.com/discussion/131403/results-of-ns2-satisfaction-survey-v2#latest