Marine structures should be armor only

Anti94Anti94 Join Date: 2013-07-31 Member: 186489Members, Reinforced - Shadow
-Exos are armor only.
-Welding a building restores its HPs. However it doesn't restore HPs on friendly marines. Why ?
-Dropping medpacks on my phasegate does not work. Why ?

Why do structures have HPs ? They are purely mechanic ! HPs are for living souls. This is source of confusion.

The same applies of course to ARCs and MACs.

What do you think ?

Comments

  • StrikerX3StrikerX3 Join Date: 2012-11-08 Member: 168423Members, Reinforced - Shadow
    Not sure if serious, but...
    If structures are armor only, they will be destroyed if built on infestation without any alien even touching it.

    You do realize hp/armor split is in the game for balance reasons, right?
  • Anti94Anti94 Join Date: 2013-07-31 Member: 186489Members, Reinforced - Shadow
    StrikerX3 wrote: »
    Not sure if serious, but...
    If structures are armor only, they will be destroyed if built on infestation without any alien even touching it.

    You do realize hp/armor split is in the game for balance reasons, right?

    I haven't played much since B250 but I believe that infestation can already destroy a structure without any alien touching it.

    What balance reasons are you refering to ?

  • kalakujakalakuja Join Date: 2012-09-11 Member: 159045Members, NS2 Map Tester, Reinforced - Supporter
    infestation only eats away the armor not the hp
  • StrikerX3StrikerX3 Join Date: 2012-11-08 Member: 168423Members, Reinforced - Shadow
    Anti94 wrote: »
    What balance reasons are you refering to ?

    The different weapon damage types, so as to make exos more effective vs. Onos, or pistols more effective for finishing a kill, for instance. It's the same idea for structures.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2013
    Basically the HP/AP split on both aliens and marines (players and structures) give much more options to tweak balance values like light/normal/heavy damage, armour/hp healing only, making armour heal faster than HP and so on...
  • AlkixAlkix Join Date: 2013-07-10 Member: 186046Members
    Also, consider that healing is more effective the less damage an alien has taken because of armor. If i'm a fade with regen and i'm super good at dodging bullets, I can stay in a room for along time because the regen is healing my armor, but as soon as my armor drops the lmgs and pistols start really hurting and the regen focuses completely on the hp for a while, which puts the fade in a weak position.
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    Anti94 wrote: »
    -Exos are armor only.
    -Welding a building restores its HPs. However it doesn't restore HPs on friendly marines. Why ?
    -Dropping medpacks on my phasegate does not work. Why ?

    Why do structures have HPs ? They are purely mechanic ! HPs are for living souls. This is source of confusion.

    The same applies of course to ARCs and MACs.

    What do you think ?

    the "Armor" of buildings is more a Energyshield, which is easier to restore with the welder and works as puffer to get Marines time to get to the building to protect it before it takes serious damage.

    Therefore i see no logic problem ;)
Sign In or Register to comment.