Yeah that is one issue making things easier can actually backfire for new players.
I remember when blink-swipe changing was made easy in 3.2 (you could just hold right-mouse button to blink) and lots of bad fades become mediocre fades. Tane didn't like this when I asked him as a PT. I disagreed with him at the time because it seemed like it would help new players pick up the fade easier. It took some skill away from the weapon switch, but made some fades unkillable since it was hard to fuck up the blink as before. I saw this on public combat where lots of bad fades wouldn't die unless they screwed up seriously. Then it just became this endless mayhem of never-ending fade spam.
I also remember myself going with that like 200-1 on american public servers without actually putting a huge amount of effort into it, and some people complaining about it later on. I doubt that was very enjoyable for the opposing team. I don't think I could have done that with the old blink system.
I think when dealing with skill systems of any kind you should aim for exponential skill curve where 50 hours into the game does not translate into 50x increase in skill. It doesn't necessarily mean capping the skill though.
Making up straight "press 1,2,3 keymacros" to increase skillcapz is pointless as knowledgeable players will just set up macros that do them with 1 keypress anyway thus increasing the cap between new players and old.
Yeah that is one issue making things easier can actually backfire for new players.
I remember when blink-swipe changing was made easy in 3.2 (you could just hold right-mouse button to blink) and lots of bad fades become mediocre fades. Tane didn't like this when I asked him as a PT. I disagreed with him at the time because it seemed like it would help new players pick up the fade easier. It took some skill away from the weapon switch, but made some fades unkillable since it was hard to fuck up the blink as before. I saw this on public combat where lots of bad fades wouldn't die unless they screwed up seriously. Then it just became this endless mayhem of never-ending fade spam.
I also remember myself going with that like 200-1 on american public servers without actually putting a huge amount of effort into it, and some people complaining about it later on. I doubt that was very enjoyable for the opposing team. I don't think I could have done that with the old blink system.
I think when dealing with skill systems of any kind you should aim for exponential skill curve where 50 hours into the game does not translate into 50x increase in skill. It doesn't necessarily mean capping the skill though.
Comments
I remember when blink-swipe changing was made easy in 3.2 (you could just hold right-mouse button to blink) and lots of bad fades become mediocre fades. Tane didn't like this when I asked him as a PT. I disagreed with him at the time because it seemed like it would help new players pick up the fade easier. It took some skill away from the weapon switch, but made some fades unkillable since it was hard to fuck up the blink as before. I saw this on public combat where lots of bad fades wouldn't die unless they screwed up seriously. Then it just became this endless mayhem of never-ending fade spam.
I also remember myself going with that like 200-1 on american public servers without actually putting a huge amount of effort into it, and some people complaining about it later on. I doubt that was very enjoyable for the opposing team. I don't think I could have done that with the old blink system.
I think when dealing with skill systems of any kind you should aim for exponential skill curve where 50 hours into the game does not translate into 50x increase in skill. It doesn't necessarily mean capping the skill though.
Something to keep in mind.
think you mean a logarithmic curve