Ressources for points (RFP) - System

GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
edited August 2013 in Modding
Just created a mod here to test the idea of a RFP-System:

Source Code

Features:
You get 1 pres for every 10 points
Babblereggs only give 2 points
- Remove points from cysts (Build and destroyed)
- Redid: Destroy building point system in this way:
Points: 20 > 15 > 10 > 5
Marines: CC > PG, Power node,arms & prototy lab > rt, ip, obs,robo fab, sentry battery > sentries
Aliens: Hive > Upgrade building > crag,shift,shade,harvester,whip > hydras
By this way points also suggest players which building they should take down first. Also would fix score overflow for one lucky marine.

Suggestions:

Note: I can edit every points given from buildings and lifeforms (of course also all other balance stuff)

- Scale up to 15 points for marines if there are less than 12 ppl.

Aims of this System:
Rewards player who play for the team
Make gorge and lerk beside fade interessting again.
Give marines a little res buff at start (they simple build more stuff)
Add more ways to win the game (e.g, Gorge farming res to get fast onus).
Make it possible to get back into game by getting ress from destroying builings in late game.
Motivate to operate as Team.

Note:

All who think this system is easy to exploid by using it to transfer tRes into pRes, you always have at least a trasfer rate of 2:1 so direct drop is always cheaper ;)

Mod is running for the next two days at My Server "Survival of the Fattest" (will add NS2Stats tommorow for Assist Points)

Note: I've designed this system for 12-18 slots, so i can't give any promise that it will work with at other servers.

Comments

  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    Sounds like a worthwhile experiment. :)

    Possible issues:

    How much points do you get from destroying Power Nodes?
    Do multiple Skulks parasiting the same marine reward points to each skulk?
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited August 2013
    RT (15) + Power Note (15) =30 = 3 ress, a reason more for marines to only build needed power nodes and protect rts, also a great award for moving over the map and harassing rts which can let to the win.
    Im quiet sure Parasite gives only 1 ress if hit marines is not already parasited (will check that). In generall i try to give ppl a max reward up to 1 res per min. So this system doesnt destroy the normal or replace Resflow - System
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited August 2013
    I want to give a overview how the mod currently changes the res flow:
    • Classic Res Flow: 0.1 res per rt per servertick. So basically get more Rts to improve Res Flow.
    • RFP:
      • RFK: Gives 1 res every 2 kills to reward players who push enemy back.
        • Testing bounties for higher life forms to help marines to keep alive (lerk =1,5 res, fade= 2,onus/exo = 3)
      • Start Buff for Builders : 10% of spent tres goes to pres of builders . This should on one side balance that most aliens don't have to build to get more tres and also make gorge a intersting option to start the game with gorge
      • Support reward : 5 * healed/welded teammates = 1res and 1,5 ress for every higher building (sentries and hydras give 0.5)

    The ress from Building can help to keep a counter-push alive at late game.







  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited August 2013
    Changelog:
    Cleaned up everything.
    Cysts dont give ress when build by gorge
    Cyst only give 1 point when destroyed
    Fixed alien sound being to loud. (need some feedbacks about that)
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited August 2013
    I wonder if marines can abuse recycle to feed one player res by being the builder. Building structures probably shouldn't reward marine players too much (10% of Tres cost seems like too much Pres reward).

    Killing expensive units (Fade, Onos, Exo) should probably reward more.

    Additionally, I wish each kill a player makes increases the bounty s/he would give to the enemy team (eg by 0.1 per kill, with a cap), until the bounty is rewarded.
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    edited August 2013
    Higher lifeforms allready give more points = more ress (onus e.g gives 3 pres). Generall we need those building point (to keep teams even) as aliens can di the same with a gorge. And thing about this (1 building build = 5 points = 1 kill ). My point system is balanced on how long you need to get this amount of points. At the moment it look quiet balance.
    And why should a com abuse it when a direct drop is in any way cheaper.
    A bouty system for players would be possible but would problebly creates more problems with other mods. At the moment im rewriting ns2stats to get it to work with my and other mods.
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    Updated to 254+, i disabled all balance change because i didn't play enought rounds yet. So for build 254 only 1pres per 10 points is enabled
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