Ressources for points (RFP) - System
GhoulofGSG9
Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
Just created a mod here to test the idea of a RFP-System:
Source Code
Features:
You get 1 pres for every 10 points
Babblereggs only give 2 points
- Remove points from cysts (Build and destroyed)
- Redid: Destroy building point system in this way:
Points: 20 > 15 > 10 > 5
Marines: CC > PG, Power node,arms & prototy lab > rt, ip, obs,robo fab, sentry battery > sentries
Aliens: Hive > Upgrade building > crag,shift,shade,harvester,whip > hydras
By this way points also suggest players which building they should take down first. Also would fix score overflow for one lucky marine.
Suggestions:
Note: I can edit every points given from buildings and lifeforms (of course also all other balance stuff)
- Scale up to 15 points for marines if there are less than 12 ppl.
Aims of this System:
Rewards player who play for the team
Make gorge and lerk beside fade interessting again.
Give marines a little res buff at start (they simple build more stuff)
Add more ways to win the game (e.g, Gorge farming res to get fast onus).
Make it possible to get back into game by getting ress from destroying builings in late game.
Motivate to operate as Team.
Note:
All who think this system is easy to exploid by using it to transfer tRes into pRes, you always have at least a trasfer rate of 2:1 so direct drop is always cheaper
Mod is running for the next two days at My Server "Survival of the Fattest" (will add NS2Stats tommorow for Assist Points)
Note: I've designed this system for 12-18 slots, so i can't give any promise that it will work with at other servers.
Source Code
Features:
You get 1 pres for every 10 points
Babblereggs only give 2 points
- Remove points from cysts (Build and destroyed)
- Redid: Destroy building point system in this way:
Points: 20 > 15 > 10 > 5
Marines: CC > PG, Power node,arms & prototy lab > rt, ip, obs,robo fab, sentry battery > sentries
Aliens: Hive > Upgrade building > crag,shift,shade,harvester,whip > hydras
By this way points also suggest players which building they should take down first. Also would fix score overflow for one lucky marine.
Suggestions:
Note: I can edit every points given from buildings and lifeforms (of course also all other balance stuff)
- Scale up to 15 points for marines if there are less than 12 ppl.
Aims of this System:
Rewards player who play for the team
Make gorge and lerk beside fade interessting again.
Give marines a little res buff at start (they simple build more stuff)
Add more ways to win the game (e.g, Gorge farming res to get fast onus).
Make it possible to get back into game by getting ress from destroying builings in late game.
Motivate to operate as Team.
Note:
All who think this system is easy to exploid by using it to transfer tRes into pRes, you always have at least a trasfer rate of 2:1 so direct drop is always cheaper
Mod is running for the next two days at My Server "Survival of the Fattest" (will add NS2Stats tommorow for Assist Points)
Note: I've designed this system for 12-18 slots, so i can't give any promise that it will work with at other servers.
Comments
Possible issues:
How much points do you get from destroying Power Nodes?
Do multiple Skulks parasiting the same marine reward points to each skulk?
Im quiet sure Parasite gives only 1 ress if hit marines is not already parasited (will check that). In generall i try to give ppl a max reward up to 1 res per min. So this system doesnt destroy the normal or replace Resflow - System
The ress from Building can help to keep a counter-push alive at late game.
Cleaned up everything.
Cysts dont give ress when build by gorge
Cyst only give 1 point when destroyed
Fixed alien sound being to loud. (need some feedbacks about that)
Killing expensive units (Fade, Onos, Exo) should probably reward more.
Additionally, I wish each kill a player makes increases the bounty s/he would give to the enemy team (eg by 0.1 per kill, with a cap), until the bounty is rewarded.
And why should a com abuse it when a direct drop is in any way cheaper.
A bouty system for players would be possible but would problebly creates more problems with other mods. At the moment im rewriting ns2stats to get it to work with my and other mods.