The Best Commander Strategy
Dunsby
Join Date: 2002-08-01 Member: 1042Awaiting Authorization
<div class="IPBDescription">no flaming.</div> Ok because of all the flaming in most other commander topics, im here to tell you MY PERSONAL strategy, if you dont like it dont bother posting a flame.
When you start off, build 1, yes one infantry portal in a corner. Get your marines to build it then get them to hide in corners by the door so when the innevitable skulk rush comes you can defeat it. Now make a turret factory in another corner and put turrets on each side of the factory, 1 at CC and scatter some around the base ( some means about 3. ) By time this is done your be pretty low on resources, build a armory and thats this base sorted. If you want you can make another infantry portal, but it is not needed.
Ok now you will probably have 0 resources, keep a marine at the base to defend for a bit and then send the rest of your team to the closest resource tower, take it overthen get a turret factory close to it in a corner or well hidden, build only 3 turrets. This should slow them down on the way to your base, killing them or defending the node, if they get past they should be killed by the marine and turrets at the base.
By now your team should be heading to the nearest hive. There are 2 things that can happen now.
1) You find the aliens only hive, you get some marines to cover people from the skulks spawning there, and some marines to take it out. Once its dead search around for the remaining Khaaraa and youve won, if theyve managed to get a hive which is <b>HIGHLY UNLIKELY</b> go take that out in the same way.
2) It is not the alien hive, you make a turret factory and get about 4 turrets guarding each side of the turret factory and the doorways. Move on to the next hive and if this is their hive do number 1). If not make a turret factory get some turrets and move on.
You should reach there last hive by now if you havent allready won. Either put a siege cannons outside the hive our go in and get ready for a big fight since by now they would have made offence chambers and got alot of skulks defending. so i suggest you make siege cannons in this rare case.
Games if over, you get congratulated.
-SBV
When you start off, build 1, yes one infantry portal in a corner. Get your marines to build it then get them to hide in corners by the door so when the innevitable skulk rush comes you can defeat it. Now make a turret factory in another corner and put turrets on each side of the factory, 1 at CC and scatter some around the base ( some means about 3. ) By time this is done your be pretty low on resources, build a armory and thats this base sorted. If you want you can make another infantry portal, but it is not needed.
Ok now you will probably have 0 resources, keep a marine at the base to defend for a bit and then send the rest of your team to the closest resource tower, take it overthen get a turret factory close to it in a corner or well hidden, build only 3 turrets. This should slow them down on the way to your base, killing them or defending the node, if they get past they should be killed by the marine and turrets at the base.
By now your team should be heading to the nearest hive. There are 2 things that can happen now.
1) You find the aliens only hive, you get some marines to cover people from the skulks spawning there, and some marines to take it out. Once its dead search around for the remaining Khaaraa and youve won, if theyve managed to get a hive which is <b>HIGHLY UNLIKELY</b> go take that out in the same way.
2) It is not the alien hive, you make a turret factory and get about 4 turrets guarding each side of the turret factory and the doorways. Move on to the next hive and if this is their hive do number 1). If not make a turret factory get some turrets and move on.
You should reach there last hive by now if you havent allready won. Either put a siege cannons outside the hive our go in and get ready for a big fight since by now they would have made offence chambers and got alot of skulks defending. so i suggest you make siege cannons in this rare case.
Games if over, you get congratulated.
-SBV
Comments
Try it, your like it.
I do like it though, an excellent early rush tactic.
Anyone else used it and liked it alot and will continue using it?
If the nodes are close, I don't build an armory in my main base and just shower them with ammo as they need it.
I usually try and grab 2 nodes, and leave them undefended. My greasemonkey back at base should start building up an Observatory, then I scanner sweep the hives and send my resource node troops to the closest empty one. I set up a secondary base in there, with an armory, factory, phase gates, and (later on) a CC. Once I've got the Hive secured, I build an armory and arms lab in main and start the teching.
Not if you give them less than 12 ammo packs. I guess "shower" was the wrong word. I mean giving ammo as they need it.
12 ammo packs = 24
1 armory = 25