Possible to bind the voice commands?

aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
Same as title, is it possible to bind the voice commands to a key? I know some of the important ones you already can like meds and awaiting order, but what about "covering you" "follow me" etc...? It's annoying to open up the voice menu to have to do it.

I've looked in the options.xml and haven't seen anything listed for those.

Comments

  • FrozenFrozen New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
    No it's not and it makes me sad :[

    I want to spam chuckle not taunt (although lerk taunt is op). And xenophorm spotted
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    mattji104 wrote: »
    No it's not and it makes me sad :[

    I want to spam chuckle not taunt (although lerk taunt is op). And xenophorm spotted

    Makes me sad too, I miss my chuckle bind...
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    I looked in the Lua files while making this mod and it does look like it could be possible.
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    Can only bind a few of them. Yeah, it sucks. Any mod you make Samus would need to be installed server side due to .lua consistency checking.
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited July 2013
    Jekt wrote: »
    Can only bind a few of them. Yeah, it sucks. Any mod you make Samus would need to be installed server side due to .lua consistency checking.
    Not if UWE like stuff people make enough to put it in the official build :)
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    Left 4 Dead 2, say menu:

    left-4-dead-2-my-custom-radial-menu_54624.jpg

    I got to try it during the free weekend, and IT IS MARVELOUS. You'd think it's slow to select the right 'say' with your mouse, but IT'S NOT! Just one pixel to the right direction, and it's selected - it's also bolded when you select, so you know you're picking the right one, but you only need to know a couple first times, after that you're so used to it you barely see the menu before picking what you wanna say. AND IT'S ONE CLICK, just press button, move mouse, release button, DONE.

    Needs - to - happen. We got a menu full of 'say' stuff NOBODY uses. Oh a couple medpacks and ammos here and there, but when was the last time you heard "Xenomorphs spotted?" Or "I got your back"? Or "Follow me"? If you did, it was probably me! :P

    Make it so!
  • Zomb3hZomb3h Join Date: 2011-01-27 Member: 79241Members, Reinforced - Shadow
    edited July 2013
    I don't see why using both a commrose AND binds would be problematic.

    I also don't see why rebinding commander keys would be problematic.

    But I do see why priorities are important, and this doesn't seem like the highest priorities (to UWE from what I can tell)
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited July 2013
  • FrozenFrozen New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
    @SamusDroid DOES IT PASS CONSISTENCY?!
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited July 2013
    No, pretty much every mod won't pass consistency unless the server is running the mod. But you CAN configure your key bindings without joining a server(before it would fail consistency)
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    Zomb3h wrote: »
    I don't see why using both a commrose AND binds would be problematic.

    I also don't see why rebinding commander keys would be problematic.

    But I do see why priorities are important, and this doesn't seem like the highest priorities (to UWE from what I can tell)

    I think the thing about commander keys was that the binding interface is messed up. They'd need to sort it out before adding new options. I think. Don't think there would be the same problem with a commrose (that's a really good name btw :P) because it's a whole new thing, and not a very complicated one at that.

    We need a quality-of-life patch. For all the nifty little things.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    Basic UI features? Not in my lifetime!
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Commander binds are far more difficult to do, don't think it is possible. The way they do them is quiet unusual.
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