NEVER recycle a powered RT
sotanaht
Join Date: 2013-01-12 Member: 179215Members
True or false?
So long as the RT is powered up, from the first bite to the last both you and your team are getting res (do NOT forget to account for the pres gained). If it's being bit you also aren't going to be getting the full 7 back from a recycle either, and the faster it's dying the less you are going to wind up getting. Buildings don't work while being recycled so you lose those ticks plus whatever extra ticks you would have had before it was completely destroyed. You also lose the chance of saving it, however small, and lose the distraction to the enemy team in the time it takes them to kill it.
Perhaps never is too strong though. It might be worth recycling one you can predict is ABOUT to be attacked by a large enough group to take it down almost instantly, and there might even be a reason to recycle an RT that isn't under immediate threat (something like you want 7 res NOW). Maybe you might even recycle one being attacked by a fade to prevent some idiot from suiciding to try and save it. But the basic idea is that an RT under attack by any number of any lifeforms shouldn't be recycled because it pays better to ignore it.
So long as the RT is powered up, from the first bite to the last both you and your team are getting res (do NOT forget to account for the pres gained). If it's being bit you also aren't going to be getting the full 7 back from a recycle either, and the faster it's dying the less you are going to wind up getting. Buildings don't work while being recycled so you lose those ticks plus whatever extra ticks you would have had before it was completely destroyed. You also lose the chance of saving it, however small, and lose the distraction to the enemy team in the time it takes them to kill it.
Perhaps never is too strong though. It might be worth recycling one you can predict is ABOUT to be attacked by a large enough group to take it down almost instantly, and there might even be a reason to recycle an RT that isn't under immediate threat (something like you want 7 res NOW). Maybe you might even recycle one being attacked by a fade to prevent some idiot from suiciding to try and save it. But the basic idea is that an RT under attack by any number of any lifeforms shouldn't be recycled because it pays better to ignore it.
Comments
According to the NS2 wiki, it ticks 1 res every 6 seconds, meaning it'll take 60 seconds to get 10 res, which makes up for the Extractor. Skulks do 75 on each bite with a 0.45 attack delay, meaning it'll take a single skulk something around 35 seconds to destroy an Extractor.
So no, I don't think you should ever recycle an RT unless it get's hit instantly after it's built.
The longer the RT lives, the more resources each PLAYER gets, players don't get resources from recycled bonuses.
Letting those RTs harvest to their last spark lets your team get more money for exos, weapons, and jetpacks.
You're unwillingness to sell can be just as costly, but it's important to weigh in the pros and cons
Obviously if you leave an extractor up it can buy your team time to respawn and regroup
Essentially a firesale could mean that the skulk herd heads straight to your base and kills the IPs instead of an extractor or two
You only get 7 res back if the RT has any damage whatsoever. Less the more damage is done to it all the way down to 0 (75% cost times remaining health percentage). If one skulk is biting an RT then no matter what point you decide to recycle you would get more res from the ticks than from the recycle return. I believe the same holds true for any number of any type of alien UNLESS you can complete the recycle immediately before a large group begins attacking
This is incorrect. You get more resources from recycling, but only tres of course.
If it takes a skulk 35 seconds to kill an RT that means that by leaving it up the entire time you would get about 6 res. If you begin recycling the moment he starts attacking you will only get 5-6 res back from the extractor due to the damage he is doing during the recycle "research" time and rounding down the percentage. You do not gain ticks during the recycle time.
Incorrect again. It takes 27-28 seconds for a skulk to kill an extractor, and starting to recycle at the same moment as the skulk starts biting on it yield 2-3 more resources than letting it tick.
I always thought it was 25 seconds to kill the RT