NEVER recycle a powered RT

sotanahtsotanaht Join Date: 2013-01-12 Member: 179215Members
True or false?

So long as the RT is powered up, from the first bite to the last both you and your team are getting res (do NOT forget to account for the pres gained). If it's being bit you also aren't going to be getting the full 7 back from a recycle either, and the faster it's dying the less you are going to wind up getting. Buildings don't work while being recycled so you lose those ticks plus whatever extra ticks you would have had before it was completely destroyed. You also lose the chance of saving it, however small, and lose the distraction to the enemy team in the time it takes them to kill it.

Perhaps never is too strong though. It might be worth recycling one you can predict is ABOUT to be attacked by a large enough group to take it down almost instantly, and there might even be a reason to recycle an RT that isn't under immediate threat (something like you want 7 res NOW). Maybe you might even recycle one being attacked by a fade to prevent some idiot from suiciding to try and save it. But the basic idea is that an RT under attack by any number of any lifeforms shouldn't be recycled because it pays better to ignore it.

Comments

  • LamboLambo Iceland Join Date: 2012-08-07 Member: 154915Members, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    True.

    According to the NS2 wiki, it ticks 1 res every 6 seconds, meaning it'll take 60 seconds to get 10 res, which makes up for the Extractor. Skulks do 75 on each bite with a 0.45 attack delay, meaning it'll take a single skulk something around 35 seconds to destroy an Extractor.

    So no, I don't think you should ever recycle an RT unless it get's hit instantly after it's built.
  • RoflcopterV22RoflcopterV22 Arizona Join Date: 2013-04-03 Member: 184616Members, NS2 Playtester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester
    Aside from flat out mathematics on whatever res you get back-

    The longer the RT lives, the more resources each PLAYER gets, players don't get resources from recycled bonuses.

    Letting those RTs harvest to their last spark lets your team get more money for exos, weapons, and jetpacks.
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    True, don't, I've made posts about making posts about this before, there's no reason to sell a powered RT UNLESS you KNOW it's about to get killed by 5 skulks or something. Eg. nano power is about to go down and you have no chance of saving it, sell RTs immediately they be fucked son.
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    True. Keeping a skulk busy biting instead of letting hem go for the next target is also something to take in account.
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    If it's early game I'll take that 8 res back especially if I'm doing a build order that prevents me from putting down more than 2 RTs at the start

    You're unwillingness to sell can be just as costly, but it's important to weigh in the pros and cons
    Obviously if you leave an extractor up it can buy your team time to respawn and regroup

    Essentially a firesale could mean that the skulk herd heads straight to your base and kills the IPs instead of an extractor or two
  • sotanahtsotanaht Join Date: 2013-01-12 Member: 179215Members
    If it's early game I'll take that 8 res back especially if I'm doing a build order that prevents me from putting down more than 2 RTs at the start

    You're unwillingness to sell can be just as costly, but it's important to weigh in the pros and cons
    Obviously if you leave an extractor up it can buy your team time to respawn and regroup

    Essentially a firesale could mean that the skulk herd heads straight to your base and kills the IPs instead of an extractor or two

    You only get 7 res back if the RT has any damage whatsoever. Less the more damage is done to it all the way down to 0 (75% cost times remaining health percentage). If one skulk is biting an RT then no matter what point you decide to recycle you would get more res from the ticks than from the recycle return. I believe the same holds true for any number of any type of alien UNLESS you can complete the recycle immediately before a large group begins attacking
  • PoNeHPoNeH Join Date: 2006-12-01 Member: 58801Members, NS2 Playtester, NS2 Map Tester
    I miss being able to electrify my RTs.
  • TheriusTherius Join Date: 2009-03-06 Member: 66642Members, Reinforced - Shadow, WC 2013 - Supporter
    sotanaht wrote: »
    If it's early game I'll take that 8 res back especially if I'm doing a build order that prevents me from putting down more than 2 RTs at the start

    You're unwillingness to sell can be just as costly, but it's important to weigh in the pros and cons
    Obviously if you leave an extractor up it can buy your team time to respawn and regroup

    Essentially a firesale could mean that the skulk herd heads straight to your base and kills the IPs instead of an extractor or two

    You only get 7 res back if the RT has any damage whatsoever. Less the more damage is done to it all the way down to 0 (75% cost times remaining health percentage). If one skulk is biting an RT then no matter what point you decide to recycle you would get more res from the ticks than from the recycle return. I believe the same holds true for any number of any type of alien UNLESS you can complete the recycle immediately before a large group begins attacking

    This is incorrect. You get more resources from recycling, but only tres of course.

  • sotanahtsotanaht Join Date: 2013-01-12 Member: 179215Members
    Therius wrote: »
    sotanaht wrote: »
    If it's early game I'll take that 8 res back especially if I'm doing a build order that prevents me from putting down more than 2 RTs at the start

    You're unwillingness to sell can be just as costly, but it's important to weigh in the pros and cons
    Obviously if you leave an extractor up it can buy your team time to respawn and regroup

    Essentially a firesale could mean that the skulk herd heads straight to your base and kills the IPs instead of an extractor or two

    You only get 7 res back if the RT has any damage whatsoever. Less the more damage is done to it all the way down to 0 (75% cost times remaining health percentage). If one skulk is biting an RT then no matter what point you decide to recycle you would get more res from the ticks than from the recycle return. I believe the same holds true for any number of any type of alien UNLESS you can complete the recycle immediately before a large group begins attacking

    This is incorrect. You get more resources from recycling, but only tres of course.

    If it takes a skulk 35 seconds to kill an RT that means that by leaving it up the entire time you would get about 6 res. If you begin recycling the moment he starts attacking you will only get 5-6 res back from the extractor due to the damage he is doing during the recycle "research" time and rounding down the percentage. You do not gain ticks during the recycle time.
  • TheriusTherius Join Date: 2009-03-06 Member: 66642Members, Reinforced - Shadow, WC 2013 - Supporter
    sotanaht wrote: »
    Therius wrote: »
    sotanaht wrote: »
    If it's early game I'll take that 8 res back especially if I'm doing a build order that prevents me from putting down more than 2 RTs at the start

    You're unwillingness to sell can be just as costly, but it's important to weigh in the pros and cons
    Obviously if you leave an extractor up it can buy your team time to respawn and regroup

    Essentially a firesale could mean that the skulk herd heads straight to your base and kills the IPs instead of an extractor or two

    You only get 7 res back if the RT has any damage whatsoever. Less the more damage is done to it all the way down to 0 (75% cost times remaining health percentage). If one skulk is biting an RT then no matter what point you decide to recycle you would get more res from the ticks than from the recycle return. I believe the same holds true for any number of any type of alien UNLESS you can complete the recycle immediately before a large group begins attacking

    This is incorrect. You get more resources from recycling, but only tres of course.

    If it takes a skulk 35 seconds to kill an RT that means that by leaving it up the entire time you would get about 6 res. If you begin recycling the moment he starts attacking you will only get 5-6 res back from the extractor due to the damage he is doing during the recycle "research" time and rounding down the percentage. You do not gain ticks during the recycle time.

    Incorrect again. It takes 27-28 seconds for a skulk to kill an extractor, and starting to recycle at the same moment as the skulk starts biting on it yield 2-3 more resources than letting it tick.
  • BestProfileNameBestProfileName Join Date: 2013-01-03 Member: 177320Members
    sotanaht wrote: »
    Therius wrote: »
    sotanaht wrote: »
    If it's early game I'll take that 8 res back especially if I'm doing a build order that prevents me from putting down more than 2 RTs at the start

    You're unwillingness to sell can be just as costly, but it's important to weigh in the pros and cons
    Obviously if you leave an extractor up it can buy your team time to respawn and regroup

    Essentially a firesale could mean that the skulk herd heads straight to your base and kills the IPs instead of an extractor or two

    You only get 7 res back if the RT has any damage whatsoever. Less the more damage is done to it all the way down to 0 (75% cost times remaining health percentage). If one skulk is biting an RT then no matter what point you decide to recycle you would get more res from the ticks than from the recycle return. I believe the same holds true for any number of any type of alien UNLESS you can complete the recycle immediately before a large group begins attacking

    This is incorrect. You get more resources from recycling, but only tres of course.


    If it takes a skulk 35 seconds to kill an RT that means that by leaving it up the entire time you would get about 6 res. If you begin recycling the moment he starts attacking you will only get 5-6 res back from the extractor due to the damage he is doing during the recycle "research" time and rounding down the percentage. You do not gain ticks during the recycle time.


    I always thought it was 25 seconds to kill the RT
  • sotanahtsotanaht Join Date: 2013-01-12 Member: 179215Members
    could be I was going by the numbers posted above in this thread since I didn't know.
  • joederpjoederp Join Date: 2012-11-02 Member: 165992Members
    Depends on the situation. Rule of thumb cannot be applied like this. For example, if I see a lone marine who just finished building an RT leave the room, and get ambushed by 4 skulks, I will immediately hit the recycle button - I will get almost full res back before the skulks get to it. If I waited for them to eat it, I'd be lucky to get 1-2 ticks out of it before its destroyed. 1-2 res is less than 6-7.
Sign In or Register to comment.