Will builder only accept PSD's ? or will it take PNG, TGA ?
Hey everyone.
Quick question around getting custom textures/models into Spark.
Do the texture files, UV Maps etc all have to be PSD's ? or can you use png etc.
Maybe I am doing something wrong becuase the PSD's seem to build correctly but if I have PNG files in my materialsrc folder, it seems to make a materialsrc folder in my output folder for some reason and it just copies the png files over instead of converting them to dds.
Quick question around getting custom textures/models into Spark.
Do the texture files, UV Maps etc all have to be PSD's ? or can you use png etc.
Maybe I am doing something wrong becuase the PSD's seem to build correctly but if I have PNG files in my materialsrc folder, it seems to make a materialsrc folder in my output folder for some reason and it just copies the png files over instead of converting them to dds.
Comments
What software are you using? A lot of programs let you export in .psd
This ofc may be a silly point, because soon as you get anything half decent you probably want to touch it up with photoshop.
If you export from 3DS straight to .DDS format can you put it straight in the output folder and make it work ?
Type .psd after the name once you choose the file path for the output file in the render material box. so name it 'diffuse_or_whatever.psd' It should automatically detect that you want to export under this format.
why not just try a third party direct x 9 material plugin for 3dsm. I use the old 3 point shader lite. It gives a good representation of how stuff will look in game without the hassle of writing .material files and all that jazz