Tunnel bug.

StripetailsStripetails Join Date: 2013-01-30 Member: 182644Members, NS2 Playtester
Found this bug while playing Alien commander.

If you go gorge and place two tunnels, then place a third (Which used to destroy the first placed entrance I believe) tunnel and enter it you will be shown and run through it you will find yourself popping out of the first tunnel you placed, which is still linked to the second tunnel you placed... while the third tunnel is sitting lonely wherever you put it.

Hooray for run-on sentences! :D

Comments

  • ezekelezekel Join Date: 2012-11-29 Member: 173589Members, NS2 Map Tester
    I'm not sure I get this

    Can you explain with like letters ABC

    Like tunnels A->B->a or something, I know if another gorge places another tunnel the tunnel placed by another player will remain but you're saying destroying a tunnel will cause two tunnels to lead to one location?
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    yes... it actually is worse than that, too..
    You can completely destroy an exit.. and the aliens in the tunnel can still exit that location by walking back to the entrance!
    Poof! Two "Oni" staring me in the face a whole 5-8 seconds after i killed their tunnel... was maddening.

    Thanks!
  • StripetailsStripetails Join Date: 2013-01-30 Member: 182644Members, NS2 Playtester
    ezekel wrote: »
    I'm not sure I get this

    Can you explain with like letters ABC

    Like tunnels A->B->a or something, I know if another gorge places another tunnel the tunnel placed by another player will remain but you're saying destroying a tunnel will cause two tunnels to lead to one location?

    Certainly.

    If you place tunnels A and B, then place a tunnel C and enter it without destroying tunnel A first, you will find yourself popping out of tunnel B seeing that tunnel A is still alive and kicking and linked. Try it out. >.> It's complicated.
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