'Echo' build 250 bugs

aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
edited June 2013 in Technical Support
I've been noticing a lot of bugs when using echo on the shift, notably, when teleporting harvesters across the map. Sometimes it does work, other times it just plays the "cloud" animation and the model sinks below the floor, then reappears in the same location without teleporting. All the requirements are being met:

1) RT is infested and able to place a harvester there
2) Cyst chain is connected properly
3) Plenty of team res to echo
4) Harvester is well within range of stationary shift

I have to try it a couple of times before it'll successfully teleport in many instances. Anybody else notice this.

Comments

  • SUPER_SARSSUPER_SARS Join Date: 2013-02-13 Member: 183039Members
    I've noticed a lot of bugged echo locations too. Echo to one spot, works fine, try to echo to another, wont work. Manually drop a harvester there, plops straight down. :(
  • ezekelezekel Join Date: 2012-11-29 Member: 173589Members, NS2 Map Tester
    You might be right, I was echoing harvesters on veil and was sure I clicked on the location but it didn't go

    However it may have been that my infestation wasn't fully over the RT location, but I'm sure it was
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Veil was also the map I was on, haven't tested it on other maps yet.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Moved to tech support, and thank you
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