Correct spawning view angle
RedSword
Join Date: 2006-12-07 Member: 58947Members, Reinforced - Shadow, WC 2013 - Supporter
Hi,
as you may or not know, when you are respawning (not dead and about to get alive) as a marine (and also as an alien sometimes if I recall correctly), you can move your mouse to spectate around your spawning-spot. The problem is, the absolute vector towards where you're looking is not the same as when you spawn.
i.e. when you're respawning, look at the command chair and stop moving your mouse, then when you spawn, you PROBABLY won't be looking at it again; even thought your "spectating" view and "player view" originate from the same coordinate (or looks like, from a player perspective).
It's one of the first annoying bug I encountered when starting NS2; and I'm saddened it is still not corrected; as I feel it's one of those tiny detail that make a game polished or not.
RedSword
as you may or not know, when you are respawning (not dead and about to get alive) as a marine (and also as an alien sometimes if I recall correctly), you can move your mouse to spectate around your spawning-spot. The problem is, the absolute vector towards where you're looking is not the same as when you spawn.
i.e. when you're respawning, look at the command chair and stop moving your mouse, then when you spawn, you PROBABLY won't be looking at it again; even thought your "spectating" view and "player view" originate from the same coordinate (or looks like, from a player perspective).
It's one of the first annoying bug I encountered when starting NS2; and I'm saddened it is still not corrected; as I feel it's one of those tiny detail that make a game polished or not.
RedSword
Comments
Good to know it's on the list, but really... does this affect anybody beyond being very slightly annoyed (if it bugs you) for like a split second?
I apologize but I did search... and looking back at it I was using the trello search box which doesn't look within the current project -_-. Ctrl-f-ing works <.<.
Are you kidding ? Spawning and directly firing to a skulk biting your I.P. is game-changing...
You can look at your feet and shoot as you're spawning or wherever you wish... are you sayin you encounter a bug that it sometimes causes you to not look where you want when spawning? Cuz I just tested it a bunch and every single time I spawned while firing exactly where I wanted. If it's something that happens sometimes like the gun jam on extremely sporadic occasions, then how many times honestly have you had it not looking where you want while ALSO a skulk is your ip while ALSO it's a game deciding action? I've never experienced it. Or are you saying that it is a broken feature that would be unfair to the skulk in your situation?
Maybe I don't understand what exactly you're talking about. One way or the other, I just don't see how it's a "game-changing" problem.