About Combat

UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
I do believe we'll always have abuser in game like NS.

1: Some marines at combat found a way to put a lot of mines in the base in early game. They buy mines first then : at each time they re-spawn they use the mine, type kill in console and so on. And after 15 rounds of this routine they just start to play.

Diying 15 times just make them go down in the scoreboard. So they get XP as they are too far behind. Then the "mine kills" give them XP (and/or the marines in base). I would call it a trade for a XP catalyst because it really boost it. The only counter is bile but not as easy as saying it.

Sometimes they even use the "kill" to die before an alien kills them. And it won't deliver XP for aliens.

2: Exo Rail gun seems to hit alien through the CC. It's ok if it hit the CC too but it doesn't.

Pls, can someone fix it.






Comments

  • XaoXao Join Date: 2012-12-12 Member: 174840Members
    Railguns go through all marine structures and marines without damaging them IIRC, that's a feature of the railgun...nanites or something.

    Dudes spamming mines in base really sounds like a non issue, a lerk or fade should be able to set a large amount of them off just gliding past/SS, the guy would have been a lot more useful just playing the game normally.

    Pressing a kill command is a dick move but there's not a lot to be done, if you remove the kill function then people stuck in weird corners on some custom/alpha maps are punished for re joining the team and dropping a level of XP...I'm not sure why every kill/death doesn't give XP in combat mod, if someone dies in combat regardless of what command caused their death it should attribute XP to all the people who landed an attack/in XP range. Maybe the co_ creators could do something, I know they specifically blocked kill commands when people are devoured now, ty based Jibrail.
  • TinkerTinker Join Date: 2003-03-11 Member: 14395Members
    A timer on the kill command. It's not a new trick to deny kills and it's been handled long ago. If they can predict their death by 3-6 seconds then they deserve to deny you :P
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    edited May 2013
    tbh as Xao mentioned marines spamming mines in base or anywhere else for that matter by killing themselves isn't a big problem by the time they managed to put a good chunk of mines a lerk, fade or a gorge with bile will easily be able to take them out, mine spamming in base early game ( 1-5min mark ) specially isn't a problem cause aliens usually don't charge for marine base.
    I havn't seen this being done alot and I personally tested that a couple of times a while back and what happened was that I leveled a little by getting some mine kills early game but got punished by it later by being relatively weak late game.

    As for the kill command we are aware of that and we had it but sadly it didn't work here is the explanation by MCMLXXXIV ( Greeds )

    "Actually, I scratched my head over this one for a good couple of hours. It's harder than it sounds, mainly because we need to find a way to un-hook the regular NS2 function that does the killing straight away (even if I add a function with a delay, it gets nixed by this). "

    so rest assured we will have it someday its only a matter of time!

    Thanks for the feedback and I would suggest to post anything else that comes to mind in our topic
    http://forums.unknownworlds.com/discussion/119151/combat-mode-relaunch/p1
  • UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
    Xao wrote: »
    Railguns go through all marine structures and marines without damaging them IIRC, that's a feature of the railgun...nanites or something.

    Dudes spamming mines in base really sounds like a non issue, a lerk or fade should be able to set a large amount of them off just gliding past/SS, the guy would have been a lot more useful just playing the game normally.

    Pressing a kill command is a dick move but there's not a lot to be done, if you remove the kill function then people stuck in weird corners on some custom/alpha maps are punished for re joining the team and dropping a level of XP...I'm not sure why every kill/death doesn't give XP in combat mod, if someone dies in combat regardless of what command caused their death it should attribute XP to all the people who landed an attack/in XP range. Maybe the co_ creators could do something, I know they specifically blocked kill commands when people are devoured now, ty based Jibrail.


    I use to play on server where aliens are a bit efficient. It would be ok if the early fight was in the middle of the map. But on that example i saw marine team got spanked a little in the early game. The fight was close to the base really early. So entering in a marine base full of mines and marine is a little bit giving away XP. A lerk wouldn't be that good with spike either.

    The kill command. Nope it didn't give XP on that game. Kill is ok if "stuck" is unavailable. In the mean time it would be great to check if the marine is moving on the map before trigger the kill. If he's really stuck (like 5 secs) he wont move on X & Y axis (i presume Z is height and jump).

    Jibrail wrote: »
    tbh as Xao mentioned marines spamming mines in base or anywhere else for that matter by killing themselves isn't a big problem by the time they managed to put a good chunk of mines a lerk, fade or a gorge with bile will easily be able to take them out, mine spamming in base early game ( 1-5min mark ) specially isn't a problem cause aliens usually don't charge for marine base.
    I havn't seen this being done alot and I personally tested that a couple of times a while back and what happened was that I leveled a little by getting some mine kills early game but got punished by it later by being relatively weak late game.

    As for the kill command we are aware of that and we had it but sadly it didn't work here is the explanation by MCMLXXXIV ( Greeds )

    "Actually, I scratched my head over this one for a good couple of hours. It's harder than it sounds, mainly because we need to find a way to un-hook the regular NS2 function that does the killing straight away (even if I add a function with a delay, it gets nixed by this). "

    so rest assured we will have it someday its only a matter of time!

    Thanks for the feedback and I would suggest to post anything else that comes to mind in our topic
    http://forums.unknownworlds.com/discussion/119151/combat-mode-relaunch/p1

    In that particular case where marines did get a ticket back to the base, that did allow them to level up fast. And finally get out the base properly. I do tend to believe it shouldn't be the case, at least not so fast. Even if the "dumbies" (stupid alien) should stay out of the base for a while it still gives time to marines, leveling or not.

    Great mod



  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    Wait, I don't get it. you get all the mines back if you die? Or what?
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    When you respawn you get one mine.
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