Marine traps: liquids on surface (against aliens)
Joseppe
Join Date: 2012-01-21 Member: 141497Members
Something like portal 2 liquids for marines.
a) glue: spray a glue decal somewhere if skulk moves trough it, it will slow it down (+marine too)
*new small weapon: to spray the glue on a surface + 2 mode: to spray the glue disinfect liquid (because it slows down marines too) / gorge: bile bomb
b) friction: skulks move downwards on wall / slide in 1 direction on floor / fall down on ceiling + 2 mode (remove it): same + bile bomb
btw:
* the liquid/decal shouldn´t be visible in alien vision!
* if an alien or marine moves through it, it should lose some of the power
* it does NO damage, it only affects the movement
implementation:
*1 new weapons model for marines (spray + neutralize it)
*decal for the liquid (friction or glue)
somehow this would be funny to use as a marine, because as alien you wouldn´t be able to see it instantly with alien vision
and it would be finally a trade off for alien vision and a new asymmetric mechanic for marines in opposite to aliens and it should be somehow easy to implement.
a) glue: spray a glue decal somewhere if skulk moves trough it, it will slow it down (+marine too)
*new small weapon: to spray the glue on a surface + 2 mode: to spray the glue disinfect liquid (because it slows down marines too) / gorge: bile bomb
b) friction: skulks move downwards on wall / slide in 1 direction on floor / fall down on ceiling + 2 mode (remove it): same + bile bomb
btw:
* the liquid/decal shouldn´t be visible in alien vision!
* if an alien or marine moves through it, it should lose some of the power
* it does NO damage, it only affects the movement
implementation:
*1 new weapons model for marines (spray + neutralize it)
*decal for the liquid (friction or glue)
somehow this would be funny to use as a marine, because as alien you wouldn´t be able to see it instantly with alien vision
and it would be finally a trade off for alien vision and a new asymmetric mechanic for marines in opposite to aliens and it should be somehow easy to implement.
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