Rework Gorge tunnel hitbox (or model/animation)
RedSword
Join Date: 2006-12-07 Member: 58947Members, Reinforced - Shadow, WC 2013 - Supporter
Hi,
today I played and on the map refinery (well; the map with Chasm beside Containment).
I encountered a gorge tunnel that I could see, but not hit it. I was on the box shown on the 2nd image. If I wanted to actually hit the gorge tunnel, I had to jump; but doing so made me fall (because of the ceiling not horizontal) ==> low damage ==> over9000 years to kill. The ceiling isn't the problem.
I believe that when seeing something like shown on the 2 other images, you should be able to hit it. I suggest either making the hitboxes on the gorge tunnel bigger or "flattening" (making less high) its animation. I love the gorge tunnel as entity as it is, but its hitboxes in that specific scenario made me disapointed .
Another way to solve that would be to prevent gorges from making tunnel at that area (I mean by this to rework the map, not limit the gorge in itself); but that wouldn't solve the same problem from happening in another map.
iMad
today I played and on the map refinery (well; the map with Chasm beside Containment).
I encountered a gorge tunnel that I could see, but not hit it. I was on the box shown on the 2nd image. If I wanted to actually hit the gorge tunnel, I had to jump; but doing so made me fall (because of the ceiling not horizontal) ==> low damage ==> over9000 years to kill. The ceiling isn't the problem.
I believe that when seeing something like shown on the 2 other images, you should be able to hit it. I suggest either making the hitboxes on the gorge tunnel bigger or "flattening" (making less high) its animation. I love the gorge tunnel as entity as it is, but its hitboxes in that specific scenario made me disapointed .
Another way to solve that would be to prevent gorges from making tunnel at that area (I mean by this to rework the map, not limit the gorge in itself); but that wouldn't solve the same problem from happening in another map.
iMad
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