New launchpad
oldassgamers
Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
in Mapping
Hi guys, I dont know how it works. I put my map files in source->mapsrc.
Inside mapsrc I put:
ns2_co_oldassgamers.level
overviews\ns2_co_oldassgamers.tga
skyboxes\decent_modified_oag.cinematic
When i use builder only ns2_co_oldassgamers.level and game_setup.xml get exstruded out from mapsrc and goes to output.
Im wondering how to make "level" on your map. Like most maps have "kind = level" on their mod settings.
Inside mapsrc I put:
ns2_co_oldassgamers.level
overviews\ns2_co_oldassgamers.tga
skyboxes\decent_modified_oag.cinematic
When i use builder only ns2_co_oldassgamers.level and game_setup.xml get exstruded out from mapsrc and goes to output.
Im wondering how to make "level" on your map. Like most maps have "kind = level" on their mod settings.
Comments
There have been tons of posts on it, but for levels in general put the files inside the output folder in the same place you used to, and delete game_setup.xml. For levels there isn't really a big need to run the builder. Follow the blog post, but know that you have to change the modid when the launchpad is closed or it won't work.
This is how my publiced map looks like when opening up .modinfo:
name = "ns2_co_oldassgamers"
I need it to like the rest:
name = "ns2_co_oldassgamers" kind = level
How?
In the old launchpad you could choose what type of public you wanted to do. I always choose "level".
Because with the old launchpad you could choose what type of upload you wanted to do. For example when choosing "level" its for uploading maps.
This feature isn't included in the new launchpad. Heeeeeeeeeelp
Before you click on "publish" on the launchpad you must click on "configure". Once configured is open you notice "title" and "description". The issue why my map was broken and why it crashed the servers is because i didn't add a description text. So now I added a description and then publiced the map. Now it works.
Hard bugg to find and I'm really hoping that max will fix this soon.
Once again thx to mendasp for finding the bugg with me