Map layout feedback
Hybrid_Duck
Join Date: 2013-05-13 Member: 185227Members
Hi everyone,
Long time lurker on the NS forums, especially the mapping section. I started playing around with the map editor a couple of weeks age and have had a few attempts at trying to get a simple greybox map going. However each attempt fell apart as I didn't really have a draft in place of what I was going to build.
After finally jotting down 2 drafts of what I am looking to go for, I was hoping if someone could provide some feedback. One version ended up maybe too large so I it edited it to a smaller copy.
Larger version:
Smaller version:
Size wise I was looking to aim at something the roughly the size of Summit, the tech rooms and RT rooms wont be square either. Just found it easy to use squares for now as a rough draft.
Style wise I'm mainly being influenced by the map Ayumi from NS1, though thinking of using a purple, yellow, green colour theme.
(Found this site - http://colorschemedesigner.com/Which shows complimentary colours if it helps any one)
Any feedback would be really helpful, I know its kind of hard to give feedback on an draft overlay but maybe any glaring obvious issues that need pointing out is really helpful.
Thanks all!
Comments
2 routes are good because the team only has to split into 2 directions from the spawn, and pressure on those rooms can only come from 2 directions.
This makes the game more tactical and focused.