Map layout feedback

Hybrid_DuckHybrid_Duck Join Date: 2013-05-13 Member: 185227Members
edited May 2013 in Mapping
Hi everyone,

Long time lurker on the NS forums, especially the mapping section.  I started playing around with the map editor a couple of weeks age and have had a few attempts at trying to get a simple greybox map going.   However each attempt fell apart as I didn't really have a draft in place of what I was going to build.

After finally jotting down 2 drafts of what I am looking to go for, I was hoping if someone could provide some feedback.  One version ended up maybe too large so I it edited it to a smaller copy.

Larger version:

Smaller version:

Size wise I was looking to aim at something the roughly the size of Summit, the tech rooms and RT rooms wont be square either.  Just found it easy to use squares for now as a rough draft.
Style wise I'm mainly being influenced by the map Ayumi from NS1, though thinking of using a purple, yellow, green colour theme.

(Found this site - http://colorschemedesigner.com/Which shows complimentary colours if it helps any one)

Any feedback would be really helpful, I know its kind of hard to give feedback on an draft overlay but maybe any glaring obvious issues that need pointing out is really helpful.
Thanks all!

Comments

  • TschoppoTschoppo Join Date: 2012-10-17 Member: 162600Members
    edited May 2013
    the big issue i see is that there are four routes splitting away from the bases, while official maps mostly feature 2 routes splitting from the RP&TP rooms.
    2 routes are good because the team only has to split into 2 directions from the spawn, and pressure on those rooms can only come from 2 directions.
    This makes the game more tactical and focused.
  • xtcmenxtcmen Join Date: 2004-04-20 Member: 28040Members, Squad Five Blue
    You're layout looks good but it simply is not feasible. Too many useless rooms and hallways in the middle. The best way to re create a summit map is to simply make it roughly the same. Long thin hallways don't work well in ns2.
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