Is There A Way To Bind This Stuff?
unknowndirtball
Join Date: 2002-11-22 Member: 9608Members
<div class="IPBDescription">need some advice</div> is there a way to bind like marines need health, ammo or orders to a button? and if there is can you please list the binding commands plz <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
Comments
Everything that you can do with the popup menu can also be done by pressing a key, (even though the Controls menu option doesn't list them). The reason being they are all assigned to different impulses. I don't know them all or have many memorized, but I will go through and figure some out this afternoon. I do know that when you are a Marine "impulse 7" is Follow Me and as an alien "impulse 7" is Chuckle. (I only remember impulse 7 because it was the rocket launcher select command in the original Quake <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> )
So if you <i>bind "a" "impulse 7"</i> whenever you hit "a" you will Chuckle/say Follow Me- depending on what team you're on.
I'll come back later after I have written down what all the impulses do. There's quite a few of them so it may take a while.
what i did was to make a config for alien, marine and commander with the impulses that you want. call them alien.cfg, marine.cfg and commander.cfg or whatever.
put the impulses you want in each cfg file.
then "in game", or in your main cfg file
bind i "exec alien.cfg"
bind o "exec marine.cfg"
bind p "exec commander.cfg"
now you just hit the appropriate button when you join the game, or switch from marine to commander, or from commander to marine, or whatever.
you can add "echo commander.cfg" at the end of the commander.cfg to put a message in the console that it worked. until your comfortable with just hitting i,o or p or whatever you bind it to.
just remember if you bind something like movement differently in one, say commander.cfg, you must rebind it back in alien.cfg and marine.cfg. (i like my "wasd" different as commander).
anyone have other bind strategies that are helpful?
What are all the binds?
<b>posted by 'lugo</b>
*********
For anyone that's interested:
command impulse #
=Marine=
FollowMe 7
Covering 8
Taunt 9
Health 10
NeedAmmo 11
InPosition 12
EnemySpotted 13
MoveOut 14
AllClear 15
NeedOrder 80
Acknowledged 81
=Alien=
Chuckle 7
NeedHealing 8
NeedBackup 9
Incoming 10
Attack 11
ImBuilding 12
BuildResourceTower 90
BuildOffensiveChamber 91
BuildDefenseChamber 92
BuildSensoryChamber 93
BuildMovementChamber 94
BuildHive 95
Carapace 101
Regeneration 102
Redemption 103
Celerity 107
Adrenaline 108
Silence 109
Cloaking 110
Enhanced sight 111
Scent of fear 112
Morph1Skulk 113
Morph2Gorge 114
Morph3Lerk 115
Morph4Fade 116
Morph5Onos 117
They're all in ui.txt
You just have to interpret it properly
********
<b>posted by WolfWings</b>
********
Hotkeys are in titles.txt, the 'node number' is the hotkey## value you need to use.
I.E.
TechNodeHelp_86
{
Basic build menu
}
hotkey86 is the 'basic build menu' hotkey.
See how it works?
In a simple list format just to be nice:
CODE
hotkey20
Armor +20%
CODE
hotkey21
Armor +40%
CODE
hotkey22
Armor +60%
CODE
hotkey23
Guns +10%
CODE
hotkey24
Guns +20%
CODE
hotkey25
Guns +30%
CODE
hotkey30
Distress Beacon
CODE
hotkey33
Motion Tracking, Research
CODE
hotkey29
Heavy Armor, Research
CODE
hotkey38
Heavy Armor, Spawn
CODE
hotkey28
Jet Pack, Research
CODE
hotkey39
Jet Pack, Spawn
CODE
hotkey40
Infantry Portal, Spawn
CODE
hotkey41
Resource Tower, Spawn
CODE
hotkey43
Turret Factory, Spawn
CODE
hotkey26
Turret Factory, Upgrade
CODE
hotkey45
Arms Lab, Spawn
CODE
hotkey46
Prototype Lab, Spawn
CODE
hotkey48
Armory, Spawn
CODE
hotkey49
Armory, Upgrade
CODE
hotkey51
Observatory, Spawn
CODE
hotkey53
Scanner Sweep
CODE
hotkey55
Phase Gate, Spawn
CODE
hotkey56
Turret, Spawn
CODE
hotkey57
Siege Turret, Spawn
CODE
hotkey58
Command Console, Spawn
CODE
hotkey59
Health, Spawn
CODE
hotkey60
Ammo, Spawn
CODE
hotkey61
Mines, Spawn
CODE
hotkey62
Welder, Spawn
CODE
hotkey64
Shotgun, Spawn
CODE
hotkey65
Heavy Machine Gun, Spawn
CODE
hotkey66
Grenade Launcher, Spawn
CODE
hotkey86
Build Menu, Basic
CODE
hotkey87
Build Menu, Advanced
CODE
hotkey88
Build Menu, Equipment
CODE
hotkey80
Orders, Request
CODE
hotkey81
Orders, Acknowledge
Also, I noticed that the 'impulse numbers' posted below match up with the 'hotkey' numbers here for the things listed there. They might be one and the same, to some extent.
*********
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=17&t=8382&hl=impulse' target='_blank'>Key Binds</a>
most of them are obvious but it will help on the obscure keys on the number pad, etc..
<edit> sorry the tabbing is messed up, but basically the first word in the list is the phrase you want to use to bind </edit>
<span style='font-family:Courier'>
Bindable Regular
Phrase name
ESCAPE Escape
F1 F1
F2 F2
F2 F2
F3 F3
F4 F4
F5 F5
F6 F6
F7 F7
F8 F8
F9 F9
F10 F10
F11 F11
F12 F12
PAUSE Pause / System Break Key
` Left Quote Formally known as tilde ~
- Hyphen -
= Equals Sign
BACKSPACE Backspace
TAB Tab Key
] Right Bracket
\ Forward Slash
SEMICOLON Semicolon ;
' Right Quote
/ Back Slash
SHIFT Shift Key
ENTER Enter or Carriage Return Not Keypad
, Comma ,
CTRL Control Left and Right Control
ALT Alt Left and Right ALT
SPACE Space Bar
1 One
2 Two
3 Three
4 Four
5 Five
6 Six
7 Seven
8 Eight
9 Nine
0 Zero or Naught
A A
B B
C C
D D
E E
F F
G G
H H
I I
J J
K K
L L
M M
N N
O O
P P
Q Q
R R
S S
T T
U U
V V
W W
X X
Y Y
Z Z
UPARROW Up Arrow Not Keypad
DOWNARROW Down Arrow Not Keypad
RIGHTARROW Right Arrow Not Keypad
LEFTARROW Left Arrow Not Keypad
INS Insert Not Keypad
HOME Home Not Keypad
PGUP Page Up Not Keypad
PGDN Page Down Not Keypad
DEL Delete Not Keypad
END End Not Keypad
KP_UPARROW Keypad Up Arrow Keypad
KP_PGUP Keypad Page Up Keypad
KP_LEFTARROW Keypad Left Arrow Keypad
KP_5 Keypad 5 Keypad
KP_RIGHTARROW Keypad Right Arrow Keypad
KP_END Keypad End Keypad
KP_DOWNARROW Keypad Down Arrow Keypad
KP_PGDN Keypad Page Down Keypad
KP_ENTER Keypad Enter Keypad
KP_INS Keypad Insert Keypad
KP_DEL Keypad Del Keypad
KP_SLASH Keypad Back Slash Keypad
KP_MINUS Keypad Hyphen Keypad
KP_PLUS Keypad Plus Keypad
MOUSE1 Mouse Button 1
MOUSE2 Mouse Button 2
MOUSE3 Mouse Button 3 Middle button,
MWHEELUP Mouse Wheel Up (Roll Forward)
MWHEELDOWN Mouse Wheel Down (Roll Back)
</span>
source:
<a href='http://www.nwlink.com/~rsolomon/bindkeys.htm' target='_blank'>http://www.nwlink.com/~rsolomon/bindkeys.htm</a>
Slight error there.
Edit: I just read up, thats based on a post based on a post, on a page, etc.
See how one typo/mistake can spread like crazy.
So much so, makes me almost think Im wrong.
Slight error there.
Edit: I just read up, thats based on a post based on a post, on a page, etc.
See how one typo/mistake can spread like crazy.
So much so, makes me almost think Im wrong.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Uhhhh where are you from? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
/ Is a back slash... note its back slashing action!
\ is a forward slash... note its forward slashing action!
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
As far as different .cfg files are concerned I have one for each situation as well. Another neat trick you can incorporate into each one is instead of binding them each to a different key in all three files just do this:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//in commander.cfg
bind "p" "exec marine.cfg"
//in marine.cfg
bind "p" "exec alien.cfg"
//in alien.cfg
bind "p" "exec commander.cfg"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
This way you just have to push "p" and it will cycle through your config files.
Ok on-topic now....
Those binds are helpful but I wish they were for text binds and not voice binds. I don't want an alien to know I'm about to die. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
h t t p, forward slash, forward slash. because / is forward slash.
now picture http\\, looks funny, and im quite certain no ones ever said h ttp backslash, etc.
Backslash for directories, / for net.
Edit: <a href='http://www.computerhope.com/jargon/f/forwards.htm' target='_blank'>http://www.computerhope.com/jargon/f/forwards.htm</a>
Dont know much about the site, but its a pc site and blantantly says / = forward.
And just do bind "m" "say I like beef"
And it wont be voice. and I forgot what command for team say is.
type bind u, and itll tell you what command is bound to it, default teamsay command. And then bind m "team_say Slot off, fragface"
Like if you know s is backwards, bind s, and it will show you its +back.
I believe its +forward, +back, +moveleft +moveright for strafe, +jump, +shoot, +duck.
If you play with it enough, you can come up with all sorts of crazy stuff. I used to have keys bound that would change my name, say stuff, change it back, etc.
******************************************************************************
Bindable console commands for the Natural Selection mod as figured out by Rabid Llama.
Update: See farther down for bindable Commander menu commands.
Update: See below those for the bindable weapon names for aliens and marines
These might not be totally correct, but I've gone through and tested most of them (which is how I found most of them in the first place)
A question mark means it acts like it should do something, but doesn't (nothing happens, but there's a pause there where it seems like something could go)
A "<nothing>" means that there's a little doesn't-work beep sound when you try it, which means it does nothing at all.
For an example, compare impulse 18 (a ?) and 19 (a <nothing>)
So here you go. No spamming these as binds, by the way <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
---------------------------------------------------------
Impulse commands: (mostly radio communications/spoken word)
(add an "impulse " to the beginning of all of these for them to work)
(also, the Marines and Aliens have different functions attached to the same commands. It should be pretty self-explanatory)
Number For Marines For Aliens
1 next weapon ?
2 ? <nothing>
3 drop weapon <nothing>
5 readyroom readyroom
6 ? <nothing>
7 "follow me" "chuckle"
8 "covering" "need healing"
9 "taunt" "need backup"
10 "need health" "incoming"
11 "need ammo" "attack"
12 "in position" "I'm building here"
13 "enemy here" ?
14 "move out" ?
15 "all clear" ?
16 ? ?
17 ? ?
18 ? ?
80 "need order" <nothing>
81 "acknowledged" <nothing>
90 <nothing> build resource tower
91 <nothing> build offense chamber
92 <nothing> build defense chamber
93 <nothing> build sensory chamber
94 <nothing> build movement chamber
95 <nothing> build hive
201 spray logo spray logo
--Alien commands--
Evolves:
Skulk 113
Gorge 114
Lurk 115
Fade 116
Onos 117
Defense Upgrades:
#1: Carapace 101 (yes, impulse 101 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->)
#2: Regeneration 102
#3: Redemption 103
Movement Upgrades:
#1: Celerity 107
#2: Adrenaline 108
#3: Silence 109
Sensory Upgrades:
#1: Cloak 110
#2: Scent of Fear 111
#3: Enhanced Sight 112
--Marine Commander commands--
(Should be very useful for commander keybinds, aliases, etc.)
(Not TOTALLY complete -- it has all build menu functions, and "recycle building", but no upgrade buttons, as those would be very difficult to find. The pitfalls of trial and error.)
Important Note: To build a structure/item, the proper menu must be open that contains it (Equip for Health, for example)
Important Note 2: In order to use the commander commands, you must be sitting IN the command console. Also, the commands MUST be bound to a key to work -- they don't seem to work by typing them in console (which is slower than clicking anyway). Make a quick bind or two (or 24), and you're set to go.
Scroll up (alternate) +scrollup
Scroll down (alternate) +scrolldown
Scroll left (alternate) +scrollleft
Scroll right (alternate) +scrollright
Build commands, in Menu Order:
Basic Build Menu:
Switch to menu: hotkey86
-
Resource tower hotkey41
Infantry portal hotkey40
Armory hotkey48
-
Turret Factory hotkey43
Turret hotkey56
Siege Cannon hotkey57
-
Command Console hotkey58
Advanced Build Menu:
Switch to menu: hotkey87
-
Observatory hotkey51
Arms Lab hotkey45
Prototype Lab hotkey46
Phase Gate hotkey55
Equip Menu:
Switch to menu: hotkey88
-
Ammo hotkey60
Health hotkey59
Mines hotkey61
Scanner Sweep hotkey53
-
Welder hotkey62
Shotgun hotkey64
Heavy Machine Gun hotkey65
Grenade Gun hotkey66
-
Heavy armor hotkey38
Jetpack hotkey39
------------------
Build commands, Numerical Order:
(gaps of one or more indicated by "-")
(not terribly useful, I just still had this list this way from when I was testing them, and decided to share <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->)
Heavy armor hotkey38
Jetpack hotkey39
Infantry portal hotkey40
Resource tower hotkey41
-
Turret Factory hotkey43
-
Arms Lab hotkey45
Prototype Lab hotkey46
-
Armory hotkey48
-
Observatory hotkey51
-
Scanner Sweep hotkey53
-
Phase Gate hotkey55
Turret hotkey56
Siege Cannon hotkey57
Command Console hotkey58
Health hotkey59
Ammo hotkey60
Mines hotkey61
Welder hotkey62
-
Shotgun hotkey64
Heavy Machine Gun hotkey65
Grenade Gun hotkey66
-
Recycle building hotkey69
------
Basic build menu hotkey86
Advanced build menu hotkey87
Equip menu hotkey88
******************
In-Game Weapon Names: (thanks to GLiO for the idea/finding some)
Marines:
weapon_machinegun
weapon_pistol
weapon_knife
weapon_heavymachinegun
weapon_grenadegun
weapon_shotgun
weapon_mine
weapon_welder
Aliens:
Skulk
slot1: weapon_bitegun
slot2: weapon_parasite
slot3: weapon_leap
slot4: weapon_divinewind
Gorge
slot1: weapon_spit
slot2: weapon_healingspray
slot3: weapon_webspinner
slot4: weapon_babblergun
Lerk
slot1: weapon_bite2gun
slot2: weapon_spikegun
slot3: weapon_umbra
slot4: weapon_spore
Fade
slot1: weapon_swipe
slot2: weapon_acidrocketgun
slot3: weapon_blink
slot4: weapon_bilebombgun
Onos
slot1: weapon_claws
slot2: weapon_paralysis
slot3: weapon_charge
slot4: weapon_primalscream
******************************************************************************