Unaccounted frame time in profiler
Artfunkel
Join Date: 2013-05-10 Member: 185184Members
Join Date: 2013-05-10 Member: 185184Members

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I have been wondering.. can you lot with the weird profilers test the following:
* to go your windows start menu and start command prompt.
- Alternatively go to start menu, then run option, there type cmd and you also got the prompt.
* type "ping 127.0.0.1 /t" in the command prompt and hit enter. (without the "")
* After it went on for lets say 5 or 6 goes, check if there are any minus values or values in the thousands in this screen.
* close and let me know.
* alternatively completely unsubscribe from any mod & delete the mods from your workshop folder.
ClientGame::Update incorrectly reports no time spent.
Trouble is, the sum of the bigger bars is 39.5...but the frame only took 35.4 to render! Perhaps there are some asynchronous threads being counted strange ways?
Edit: nothing unusual happened when I ran ping.
Something odd is going on here.
The only ones lately who complain are people who ALSO have weird profile pictures.
I tried to reproduce this myself so many times, but it just wont do.
So I assume its related.
This is spammed over and over into the console whenever the profiler is open during a game:
<pre>Error: ExitNode for ClientGame::UpdateScript doesn't have matching EnterNode (current node is GUIDeathScreen:Update)
Error: ExitNode for ClientGame::Update doesn't have matching EnterNode (current node is GUIDeathScreen:Update)
Error: ExitNode for GUIManager:Update doesn't have matching EnterNode (current node is GUIDeathScreen:Update)</pre>
None of those functions are profiled correctly.
I have only see people with problems with this weird profiler, so I asume im the odd one out.
@artfunkel you seem to have a strong understanding of this stuff and I've already seen you point out a bug in another topic. You should check out my post about ns2 and skyrim performance. I have a lot of data there (on the same issue?) that can be analyzed.