Ns2_Levia

FivzFivz Join Date: 2013-05-01 Member: 185072Members
edited May 2013 in Mapping
I've been working on this map for a while now and I finally decided to post it on the forums. I'm currently on my 4th revision and I would love some feedback from the community about the layout of the map.

Overview (room 8 and 18 are a lot smaller than they appear) ( I'm currently working on room 7 and I forgot to add the floor between rooms 2 to 7)
Vent's will be added in when the map is close to finish.
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Purple = walkable paths
Red = Power Nodes
Green = Res points
Orange = Tech Points
84IPX3k.jpg

Small Hallway
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A small room Breaking up long hallways
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Room 1 Techpoint (Trying to figure out what else to add to break up the room a little bit more)
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8Qt0Rc7.jpg?1

Room 8.The playable room is about this one. Not sure if I can make it work.
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The rest of the rooms are just Greybox with some very minor props.

It would be really helpful if I can get some constructive feedback. Thanks.

Comments

  • ImpatientJediImpatientJedi Join Date: 2013-03-10 Member: 183870Members
    I like the use of textures from descent, not many custom maps I play on use those.
  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    looks great mate, if you want it playtested you should come join us on the scc. Check this thread. or PM me.
    Its important to have your map tested to see what's actually wrong or right with it.
    That Exo suit room looks too dark, generally pitch black areas don't play too well but apart from that I'm excited to play it this weekend.
  • FivzFivz Join Date: 2013-05-01 Member: 185072Members
    That room is nowhere close to being finished, I just added a couple of point lights so people can actually see inside for now.
  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    edited May 2013
    Glad to hear it. The sooner you publish it the sooner it can be tested and get some real feedback. Screenshots in comparison provide no real valuable insight in to a good playtest! How long till we see a version published?
  • FivzFivz Join Date: 2013-05-01 Member: 185072Members
    I have it published but it's set to private at the moment. most of the map are just big open space since they're just geos with no props or anything to break the map up.
  • QwiXXeRQwiXXeR Join Date: 2004-11-05 Member: 32640Members
    edited May 2013
    Fivz wrote: »
    I have it published but it's set to private at the moment. most of the map are just big open space since they're just geos with no props or anything to break the map up.

    Sounds perfect for testing then ;).
    Will give you a much better feel where props may need to land, and lets our plays evolve with the changes in your map :)

  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    make it public and we can test it tonight!
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