Ns2_Levia
I've been working on this map for a while now and I finally decided to post it on the forums. I'm currently on my 4th revision and I would love some feedback from the community about the layout of the map.
Overview (room 8 and 18 are a lot smaller than they appear) ( I'm currently working on room 7 and I forgot to add the floor between rooms 2 to 7)
Vent's will be added in when the map is close to finish.
Purple = walkable paths
Red = Power Nodes
Green = Res points
Orange = Tech Points
Small Hallway
A small room Breaking up long hallways
Room 1 Techpoint (Trying to figure out what else to add to break up the room a little bit more)
Room 8.The playable room is about this one. Not sure if I can make it work.
The rest of the rooms are just Greybox with some very minor props.
It would be really helpful if I can get some constructive feedback. Thanks.
Overview (room 8 and 18 are a lot smaller than they appear) ( I'm currently working on room 7 and I forgot to add the floor between rooms 2 to 7)
Vent's will be added in when the map is close to finish.
Purple = walkable paths
Red = Power Nodes
Green = Res points
Orange = Tech Points
Small Hallway
A small room Breaking up long hallways
Room 1 Techpoint (Trying to figure out what else to add to break up the room a little bit more)
Room 8.The playable room is about this one. Not sure if I can make it work.
The rest of the rooms are just Greybox with some very minor props.
It would be really helpful if I can get some constructive feedback. Thanks.
Comments
Its important to have your map tested to see what's actually wrong or right with it.
That Exo suit room looks too dark, generally pitch black areas don't play too well but apart from that I'm excited to play it this weekend.
Sounds perfect for testing then .
Will give you a much better feel where props may need to land, and lets our plays evolve with the changes in your map