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Hello Subnauts!
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
Your support remains, as always, incredibly important and valuable to us, and with that in mind, we would like to invite you to continue to interact with us and the wider community on some of our more active platforms, especially
our official Discord
.
All of the content on the forums will remain available in read-only mode, but it will no longer be possible to create new topics or posts as of June 21st 2021.
We hope to welcome you all on our Discord and
other community platforms very soon
.
Keep diving,
Unknown Worlds Team.
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Server Discussion
Stop loading mods that aren't specified in the mapcycle.json
Jekt
Join Date:
2012-02-05
Member:
143714
Members, Squad Five Blue, Reinforced - Shadow
May 2013
in
Server Discussion
So mods are activated on a server whether they're in mapcycle.json or not. The mod ID needs to be removed some the launch parameters to properly deactivate a mod. Surely this is a bug.
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