"File Not Found" when testing map
I'm having trouble testing out my map with the workshop. I've followed the 10 steps and even made a new mod from the launchpad just to make sure everything would be working fine. I've tried everything I can think of and all I''m getting is "File not Found". From what I understand, all I have to do it put my level into the source\mapscr directory and build it. I published it and I can see it on the workshop and in the mods menu in game.
Is there anything that I've missed? Any help would be appreciated.
Is there anything that I've missed? Any help would be appreciated.
Comments
http://forums.unknownworlds.com/discussion/comment/2112989/#Comment_2112989
no, put everything in the output folder.
Only the custom things that need to go through builder ie. textures, models and such you'd put in the *src folders.
Deleted some files, replaced others, used builder and somehow it just loaded eventually..
1. start launchpad and make a new mod to a new folder
2. exit launchpad
3. go to the mod folder and delete game_setup.xml from "source" folder
4. put map files to "output" folder
5. start launchpad, open the mod and hit build from the builder once
6. publish
7. subscribe, download and activate mod
8. success!
You can now use this mod to update your existing maps in the workshop when you copy over it's mod.settings
I hope this helps anyone.
Here's a step by step process that I did
1. Open Launchpad and create a new mod
2. Move current map into "...source\mapsrc"
3.Build the mod with Builder
4.Publish to private
5.Subscribe
Someone please tell me wtf I'm doing wrong...
Edit:
Tried publishing it to public. Didn't work
Moved Map file into Output and tried publishing it. Didn't work.
What I don't understand is why am I putting the file into the output folder and NOT build the map file beforehand. I'm pretty sure it doesn't work that way.
Edit:
Just Found an error saying "Mod "ID" does not contain a valid title"
Edit:
So I finally managed to get it working... I have no idea what I did.