"File Not Found" when testing map

FivzFivz Join Date: 2013-05-01 Member: 185072Members
I'm having trouble testing out my map with the workshop. I've followed the 10 steps and even made a new mod from the launchpad just to make sure everything would be working fine. I've tried everything I can think of and all I''m getting is "File not Found". From what I understand, all I have to do it put my level into the source\mapscr directory and build it. I published it and I can see it on the workshop and in the mods menu in game.

Is there anything that I've missed? Any help would be appreciated.

Comments

  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members
    Can you post the workshop link ? (to try it out)
  • dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
  • WhiteDevilWhiteDevil Join Date: 2012-09-16 Member: 159559Members, Reinforced - Shadow
    Yeah, same happens for me too. Everything looks OK in the workshop folder, all the files are in place. But once I try to run the map it just says "file not found"
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    Do we have to name everything +scr? It was maps/overview. Now we have mapscr/ and then? mapscr/overview or overviewscr? Could that be a problem?
  • Vert^Vert^ Join Date: 2013-01-22 Member: 181227Members
    Stuck on the same thing as you guys now, been trying to get this to work since it was updated. I'm very unhappy / dissatisfied with the way this patch was treated atm. I had no idea mapscr was the same as the maps folder for example, took me 2 days. Thanks for the great explaining UWE to people who are not modders by heart -.-
  • WhiteDevilWhiteDevil Join Date: 2012-09-16 Member: 159559Members, Reinforced - Shadow
    Do we have to name everything +scr? It was maps/overview. Now we have mapscr/ and then? mapscr/overview or overviewscr? Could that be a problem?

    no, put everything in the output folder.
    Only the custom things that need to go through builder ie. textures, models and such you'd put in the *src folders.
  • LokiLoki Join Date: 2012-07-07 Member: 153973Members, Forum Moderators, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited May 2013
  • WhiteDevilWhiteDevil Join Date: 2012-09-16 Member: 159559Members, Reinforced - Shadow
    edited May 2013
    Well I managed to fix it somehow that my map is loaded and works from the workshop but I have no idea what caused it. :P
    Deleted some files, replaced others, used builder and somehow it just loaded eventually..
  • WhiteDevilWhiteDevil Join Date: 2012-09-16 Member: 159559Members, Reinforced - Shadow
    Okay I managed to duplicate everything with making a new mod and got another error with "file not found" or just got a fatal crash when loading. This is what I did to get a workshop map running:

    1. start launchpad and make a new mod to a new folder
    2. exit launchpad
    3. go to the mod folder and delete game_setup.xml from "source" folder
    4. put map files to "output" folder
    5. start launchpad, open the mod and hit build from the builder once
    6. publish
    7. subscribe, download and activate mod
    8. success!

    You can now use this mod to update your existing maps in the workshop when you copy over it's mod.settings

    I hope this helps anyone.
  • FivzFivz Join Date: 2013-05-01 Member: 185072Members
    I tried remaking the mod and now it does not even show up on my map list. I can still see the file on %Appdata%. It has something to do when I'm publishing the map but not sure what it is.
  • FivzFivz Join Date: 2013-05-01 Member: 185072Members
    edited May 2013
    After 3 days and trying everything that's posted out there I give up. I don't know why I cannot publish anything at all. I tried replacing a custom map that someone else published with my map and renamed it and it worked but for some reason anything I publish does not. It shows up on the mod list and I can see in the %appdata% folder.

    Here's a step by step process that I did

    1. Open Launchpad and create a new mod
    2. Move current map into "...source\mapsrc"
    3.Build the mod with Builder
    4.Publish to private
    5.Subscribe

    Someone please tell me wtf I'm doing wrong...
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Publish to public.
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    If it is a simple map without custom textures and sounds, shouldn't it just be placed into the output folder and not into source?
  • FivzFivz Join Date: 2013-05-01 Member: 185072Members
    edited May 2013
    so I don't need to build anything if it's just a level file?

    Edit:

    Tried publishing it to public. Didn't work

    Moved Map file into Output and tried publishing it. Didn't work.

    What I don't understand is why am I putting the file into the output folder and NOT build the map file beforehand. I'm pretty sure it doesn't work that way.

    Edit:

    Just Found an error saying "Mod "ID" does not contain a valid title"

    Edit:

    So I finally managed to get it working... I have no idea what I did.
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