Craig evololution
maD_maX_
Join Date: 2013-04-07 Member: 184678Members
Ok well clearly babblers are not being spewed from the craig and this leaves the craig as the only alien structure without a mature evolution.... simple idea, power craig, evolved mature craig can now power X number of connected cycts.
Seems reasonable considering the craig heals everything around it like the hive, why not power it as well...
---Potential tweeks to make it more interesting--
1) it could form its own infestation around itself... now adjacent whips wont uproot as a cyct is pop'd
2) potentially allow a evolved craig to be "shifted" to none infested areas where a small remote base could be built vccc
Seems reasonable considering the craig heals everything around it like the hive, why not power it as well...
---Potential tweeks to make it more interesting--
1) it could form its own infestation around itself... now adjacent whips wont uproot as a cyct is pop'd
2) potentially allow a evolved craig to be "shifted" to none infested areas where a small remote base could be built vccc
Comments
I feel bad for Craig, apparently whoever he is, he isnt good enough for you.
-move structures, which I don't really know how to use effectively (and haven't seen it done often). It's useful if done prop but its really rare.
-hallucinations. Well, they are fun endgame trying to break a marine turtle. That's about it :P
Maybe if your idea was more triggered by karm/ had more downsides e.g. would power cysts at cost of more damage or no healing, etc...
That, or buff shift and shade, which I would be for 100%
Its the ultimate crag form
+1 to the op though. It would make it easier to do the awesome sort of ninja structures that could be done in NS1.
Senario- hive in departures and gen, lockers/term/caff locked down... You shift a crag to landing pad where it creats an infestation area then you shift a shift to the infestation and spawn eggs, And begin attacking from behind....
OP? Maybe but it's 70 res to spawn the first eggs so its not cheap...
Currently alien comm is pretty limited, especially if rines cut cysts...
As for my spelling, well my bad on crag/Craig in game I hear Craig so well oops... As far as
Plus, crags already have a very important ability. To heal things. It's kham instigated ability is to heal things even faster. Crags are fine as they are.
Something like this was suggested a while back to make gorge tunnels act like cysts. I think that was added into the balance mod.
Like Meatmachine said, a crag base can keep infestation alive as they are now since it will keep the disconnected cysts alive.
If you look at my post one of my ideas was to allow the shifting of evolved crags to non infested areas... Then being able to cyst from them....
Um all structures have "important" abilities tell a gorge that crags are better then shifts...