Need Help Collecting Questions for Interview!

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Comments

  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members
    i got one too: what happened to the open development attitude of uwe?
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    edited May 2013
    Whatever happened to IPv5? Why are we on IPv6 now? What happens to IPv4?
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited May 2013
    Squishpoke wrote: »
    Whatever happened to IPv5? Why are we on IPv6 now? What happens to IPv4?
    We lost it somewhere in the couch and have yet to find it.
  • TharosTharos Join Date: 2012-12-18 Member: 175439Members
    What happened to the spark engine logo contest ?
  • GameOverGameOver Germany Join Date: 2003-10-15 Member: 21700Members, NS2 Map Tester, Reinforced - Shadow
    edited May 2013
    What happened to Google Moderator and why?
    What happened to the DevTracker (play4dead) and why?

    When will we get to see weldable doors, vents, stuff in official maps? (The stargate combat map has already weldable stuff.)
    Are you planning shortcuts/console commands for upgrades, structures and lifeforms? In NS1 we had the "impulse" commands.
    When will the mousewheel be bindable? Are you planning/working on it?

    And the most important question:
    Where is my shortcut for "chuckle"!?? :D
  • AiorosAioros Join Date: 2003-03-24 Member: 14850Members, Squad Five Blue, Reinforced - Shadow
    Keybindings? Why is it so diffcult? Are the community mods adressing the problem not good for a shortcut solutions?
    How many hours are u playing the game itself. (per week / not programming)
    How is the work with freelancers or community members going? How much help are they?
    Why dont you integrate mods like ns2stats to the game or the low light system from "Mendasp"
    How long would it take to integrate a tournament mode for NS2, something only NS2 has at the moment ("ready").

    Did you play the new balance mod? How do you like the Movementcode?
    Whats your longterm prediction of fixing the biggest issues in NS2, hitreg, performance and the handling of packet losse.

    What was the biggest mistake you did as a programmer working on NS2? How did you fix it? What are you doing to prevent situations like this?

    What other computergames are you playing in your freetime?

    Last Question: Alien or Marin?
  • RedDogRedDog Las Vegas Join Date: 2013-02-22 Member: 183267Members, NS2 Playtester, Squad Five Gold, WC 2013 - Shadow
    Thanks all.

    Making the final list now. The fantastic support you gave in this thread is forcing me to work with only what has been submitted already. Any others after this post may not be seen or added, sorry! I only have so much time for the interview!

    Thanks again for the fantastic support!
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor

    I'd like to know more about the way game(play) programming and engine programming influence each other while working on NS2.

    What are the ups and downs of coding for the Spark engine?

    What feature would you love to implement, but could not (yet!) due to technical restrictions?

    What feature would you love to have implemented, but could not due to everybody else at UWE thinking it sucks? :D

    NS2 development is very transparent, up to the point where the community develops stuff that becomes part of the core game. Could you describe how this kind of development "feels"? What are the ups and downs of working this way?


  • RedDogRedDog Las Vegas Join Date: 2013-02-22 Member: 183267Members, NS2 Playtester, Squad Five Gold, WC 2013 - Shadow
    Questions have all been finalized. No more submissions. Thanks all! Cya tomorrow!
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