AFKs in Last Stand ruin the game

Cat-PokerCat-Poker Join Date: 2012-08-28 Member: 156670Members
Glaring issue to be reported in the new Last Stand mod. One person can easily shut down play if they go AFK. If one person is AFK, the game does not start. Hope this gets patched up as last stand is a really fun game mod.

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Yep, the only thing that works imho in terms of fixing this issue and even the gameflow is sv_randomall. Which should be triggered after each round.
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    Kouji_San wrote: »
    Yep, the only thing that works imho in terms of fixing this issue and even the gameflow is sv_randomall. Which should be triggered after each round.

    While I enjoy random all that is not the only fix. You can simply have a join timer and start the game without them - force them to spectate if need be. I'd suggest the timer being between 30s and 1 min.
  • SteveRockSteveRock Join Date: 2012-10-01 Member: 161215Members, NS2 Developer, Subnautica Developer
    We here ya - I'll try to put in a fix soon.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    DarkSeraph wrote: »
    Kouji_San wrote: »
    Yep, the only thing that works imho in terms of fixing this issue and even the gameflow is sv_randomall. Which should be triggered after each round.

    While I enjoy random all that is not the only fix. You can simply have a join timer and start the game without them - force them to spectate if need be. I'd suggest the timer being between 30s and 1 min.
    Yeah, I didn't mean only option even though I typed it as such :P

    But there is still the issue of constant team stacking, marines survival is more popular and stacked most of the time. But a timer would work wonders in any case :)
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    The default AFK kick should still work. In the meantime, just set it to something like 120s.
  • kendopekendope Join Date: 2013-04-06 Member: 184663Members
    or you can set the team to always be random
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