ls_hellevator

Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT DeputyThe Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
edited April 2013 in Mapping
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Last Stand Hellevator on the workshop

A proof of concept and can probably be used as an example for smaller maps for the Last Stand mod. It seems to work fine with 24 players even. It's hectic but due to the way Last Stand works it somehow comes together, quite surprising indeed...

Comments

  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I heard there is a Kouji trap on this map...... B-)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2013
    ScardyBob wrote: »
    I heard there is a Kouji trap on this map...... B-)

    Totally fixed that stuff :P
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2013
    AuroN2 wrote: »
    Nooo!
    The deed is done :P


    Also making the back vents a bit more interesting so marines can still camp there if they want to, but its somewhat more challenging now. Still have to add that silly OcclusionGeometry as well >: (
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Kouji_San wrote: »
    AuroN2 wrote: »
    Nooo!
    The deed is done :P


    Also making the back vents a bit more interesting so marines can still camp there if they want to, but its somewhat more challenging now. Still have to add that silly OcclusionGeometry as well >: (
    Frankly, you might want to remove the all the vents instead. Marine sentry camping vents is the easiest and least interesting way to win.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2013
    Nah, I think the new ones are fine now, the back vents are a tiny map in themselves now. It has cover and lines of sight to give both teams a chance, unlike the straight vents we're used to. Besides if I remove the vents the entire map loses it's charm as well and I don't want to limit the options for creativity either.

    Added some more textures and stuff as well to the marine base and tweaked some lights...
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2013
    Changed the elevator shaft, by adding a very small amount of cover for aliens to use. So they have a somewhat better chance to get to the marines using turrets and setting up base at the top. Same as the vent changes, I don't want to remove that option just evening the odds for both teams.

    Also fixed a stuck point at the equipment crate in the E3 hallway
  • SolarisSolaris Join Date: 2003-05-11 Member: 16213Members
    Last Stand sparked (pun intended) my interest in trying out the map editor. I thought creating a small, basic, but still playable map would be a lot easier than with vanilla NS2.
    I downloaded hellevator and opened it in the editor to see how to set up a ls_map... and didn't find any entities???
    No spawn locations, no game_rules_stuff, etc.
    I'm confused. The map is working in game but not in the editor? What am I missing?
  • JimWestJimWest Join Date: 2010-01-03 Member: 69865Members, Reinforced - Silver
    Your Editor has not the right settings!
    You need first to set a mod inside the new launch pad and start the editor from it.
  • MGS-3MGS-3 France Join Date: 2006-11-11 Member: 58540Members, NS2 Playtester, Reinforced - Supporter, Reinforced - Onos, Subnautica Playtester
    Very good map, added on ns2fr server.
    Hihi sorry kouji for yesterday, my ConsistencyConfig is not clear :s
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2013
    Solaris wrote: »
    Last Stand sparked (pun intended) my interest in trying out the map editor. I thought creating a small, basic, but still playable map would be a lot easier than with vanilla NS2.
    I downloaded hellevator and opened it in the editor to see how to set up a ls_map... and didn't find any entities???
    No spawn locations, no game_rules_stuff, etc.
    I'm confused. The map is working in game but not in the editor? What am I missing?

    I just used a hacky way to get it to work btw. I've simply added the Last Stand entity list to the NS2 editor_setup.xml and copied the related models over to the NS2 model folder. Setting up a mod is a safer way to do this, but it works and I don't feel like setting up a mod if it already works :P


    There are only 6 entities needed for a Last Stand map:
    1x ls_alien_spawn
    2x ls_ammo_pile
    2x ls_equip_pile
    1x ls_exo
    1x ls_marine_spawn
    2x ls_meds_pile

    If you've set up the mod correctly or used the hacky way, they will show up in your entity list. For the ammo, meds and equipment piles it's best to have two locations for each of them, one somewhere in the marine base or very close and one in the "danger zone"


    MGS-3 wrote: »
    Very good map, added on ns2fr server.
    Hihi sorry kouji for yesterday, my ConsistencyConfig is not clear :s

    Git yer stuff together MGS :P

    -says the guy who's Last Stand server keeps crashing on map change
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