Make the new camo immune to scans
BestProfileName
Join Date: 2013-01-03 Member: 177320Members
I don't know if this would work and quite frankly - I think the old camo was much better. Maybe making the new camo immune to scans would make it viable, as you can still EASILY be seen when you move.
Out of interest, which is better? New or old camo? If you want to give reasons - fine - but just type in one line which you think is better before or after you do so, so we have a nice headcount.
e.g. "I prefer the new one""
reasons: x,y, z"
Out of interest, which is better? New or old camo? If you want to give reasons - fine - but just type in one line which you think is better before or after you do so, so we have a nice headcount.
e.g. "I prefer the new one""
reasons: x,y, z"
Comments
Old ns1 camo was niche enough to see some uses with the sensory chambers providing vision. The shitty infestation system makes that unviable.
New camo, not op
Your camo, really op
Nice tweak.
Granted though, I prefer the shade hive abilities from the balance mods that use the biomass system - only annoying thing is that fast silence isnt possible, and silence is the one ability that gives you a massive advantage over marines early game- camo is more like a useful extra.
- takes forever to kick in when not moving
- viable only when not moving
- so much worse than Silence
--> 0 reason to chose it.