Mod Menu
DC_Darkling
Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
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Ok I did a forum search but looking for these 2 words is a lil... hard as results are massive. hehe
So i hope I aint repeating.
Looking at the stream where Hugh had a enormous amount of mods I noticed a few things.
* Its hard to see what mods you have if the list is to long.
* You search a lot.
* Even basic stuff like maps are counted as seperate mods.
So I was like.. Why not make tabs in the menu?
* How it is now is a 'all' tab.
* Make new tabs and try to order them by the same kinds as the editor. (modification, map, game etc)
* Other tabs
NS2 is meant to be moddable, so why not support that and actually make it readable?
Also a small repeat from a previous suggestion.
Put all mods on not active when a new patch hits so everyone has to manually enable them. Mods can break on a new patch.
So i hope I aint repeating.

Looking at the stream where Hugh had a enormous amount of mods I noticed a few things.
* Its hard to see what mods you have if the list is to long.
* You search a lot.
* Even basic stuff like maps are counted as seperate mods.
So I was like.. Why not make tabs in the menu?
* How it is now is a 'all' tab.
* Make new tabs and try to order them by the same kinds as the editor. (modification, map, game etc)
* Other tabs
NS2 is meant to be moddable, so why not support that and actually make it readable?
Also a small repeat from a previous suggestion.
Put all mods on not active when a new patch hits so everyone has to manually enable them. Mods can break on a new patch.