I was using this stuff in mapping with worldcraft/hammer.
Back in the days, you tried to limit the amount of textures used (also the amount of entities cause of the 255 entity limit. 32 spawns + 4 joining entities in RR, 16 spawns +1 CC, 3 hives each with 16 spawns, around 10 RTs... already 114+ entities already, and you still need more for level geometric/cosmetic stuff like func_illusionarys + clip brush for catwalks and so on...), to make it faster to load, more fluent to play, etc.
Long story: Its not new to "recycle" textures like that, but the way you use it looks great (And due to the current desktop PCs performance + Less engine limitations, i totally forgot about these old technics )
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
275 entity limit, also func_illusionary and clipbrush didn't count towards runtime entities :P
We definitely need a more extensive texture tool, the current implementation is cute but its also driving me nuts. I'd love to see edge blending to make those smooth curves looks super sexy. I was an avid user of cutting up textures in the editor to make the most use out of them and create a different look as well. Texture tool from Hammer would be a welcome addition (treat as one, align to world/face, proper texture lock when flipping geometry etc...)
I heard recently that one of the UWE team members was taking an extra pass on the editor, and texture alignment was one of the things I asked for them to look at, though I should have added WORKING texture lock.
Comments
Back in the days, you tried to limit the amount of textures used (also the amount of entities cause of the 255 entity limit. 32 spawns + 4 joining entities in RR, 16 spawns +1 CC, 3 hives each with 16 spawns, around 10 RTs... already 114+ entities already, and you still need more for level geometric/cosmetic stuff like func_illusionarys + clip brush for catwalks and so on...), to make it faster to load, more fluent to play, etc.
Long story: Its not new to "recycle" textures like that, but the way you use it looks great (And due to the current desktop PCs performance + Less engine limitations, i totally forgot about these old technics )
We definitely need a more extensive texture tool, the current implementation is cute but its also driving me nuts. I'd love to see edge blending to make those smooth curves looks super sexy. I was an avid user of cutting up textures in the editor to make the most use out of them and create a different look as well. Texture tool from Hammer would be a welcome addition (treat as one, align to world/face, proper texture lock when flipping geometry etc...)