Ns_unamed Help

HeistHeist Join Date: 2002-11-09 Member: 7922Members
edited November 2002 in Mapping Forum
<div class="IPBDescription">opinions welcome</div> Let me warn you all first by saying this is my first ever mapping experience so gimme a break. I just wanted some opinions on how I am doing so far. I need lots of criticism.

Background - Marines have been sent to dock with an abandoned space station and eliminate the infestation.

Firstly lemme say the rooms are not finished in these pictures. I still have some of the lighting to add and textures to line up. One problem I am having is I think my hallway is too long. It leads into the space station (kind of a cargo walkway) from the ship. I wanted to make it accessable by skulks and lerks mainly (and marines of course) so I wanted it to be quite long with some cover for them (mainly under the grating). Do you think this is too long and what areas can I improve on.

The first pic is of the marine start point. To the left is the room where the CC sits and the room shown is where they spawn in.
The second is of the hallway.


<a href='http://www.freewebsitehosting.net/websites/Heist/ns_unamed1.JPG' target='_blank'>http://www.freewebsitehosting.net/websites.../ns_unamed1.JPG</a>
<a href='http://www.freewebsitehosting.net/websites/Heist/ns_unamed2.JPG' target='_blank'>http://www.freewebsitehosting.net/websites.../ns_unamed2.JPG</a>

Comments

  • FraplFrapl Join Date: 2002-11-01 Member: 3491Members
    It seems the images are blocked. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    If the rooms aren't finished, then don't post pictures. I know that sounds abit mean, but you'll get a better reception from a finished shot of a room than something that 'hasn't got the correct texture there, and oh that pipe will have a cool ps system...'

    As for what you have put up: the first shot has bland lighting. Remove those strong yellow overhead lights and use a side trim, or a blue light on the door frame.
    And the corridor looks abit small. Imagine squeezing an onos down there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> You could also have some cool light_spots used in that corridor to make it more interesting, and to break up the repetition.
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    As I said it is my first attempt and I was just getting some feedback as to whether the ideas and structures I had were solid foundations. The rail textured just needed fixing to line them up. The corridor was put there because I wanted to know if it was fundementally too long.
  • hameshames Join Date: 2002-11-12 Member: 8293Members
    I like the hallway, it looks like you can hide (as a skulk) in MANY places and if I where a marine, I'd be scared to go down it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
    The first shot does indeed, look too bright.
    I think it looks good so far, keep it up.
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    Yeah...I get a nice paranoid feeling from that hallway...maybe a little too cramped though. Also..Id say make those support beams farther apart and a little deeper so a skulk can actually hide behind one. That room is a bit bright. Keep it up.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    You Lie that cant be your first map ever!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    Thanks for your feedback! I'll see what I can add in.

    Hehe Frogg2. The only other map I have made was a square room for practice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    OK it seems as tho angelfire doesn't allow linking. I'll post the pics at FreeWebSiteHosting when I get home.
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