Early Offense
M1ke
Join Date: 2002-11-17 Member: 9067Members
<div class="IPBDescription">Counter-Strategy to Alien's Early Game</div> When I play as Alien, I notice a very typical strategy in the early game which I'm sure you're all familiar with: Skulks rush the Marine base while one or two Gorges build resources towers and attempt to secure hives. The typical Marine early game is either beef up the base, secure resources, or secure hives.
It seems to me that it would be possible for the Marines to exploit the Aliens' lack of early defense with an attack. Not a rush per se, but a probe of 3-4 Marines which might get to the hive and take it down or at least scare the Aliens into turtling. I actually did this once, accidentally, as commander on Eclipse. I sent most of my team to the Eclipse Command hive without knowing it was their starting hive. They destroyed the hive while I jumped out of the Command Console to cap the last Skulk who was attacking our base. A win in about 3 minutes. It may have been a fluke, but it worked nonetheless.
I don't think this strategy would necessary interfere with the Marines' grander scheme (i.e. taking the other hives, nozzles, whatever) and it might cripple the Aliens just enough to slow them down and tip the scales. If nothing else, the threat of an early Marine attack might make Aliens more conservative about their early game strategy.
Ideas, revisions, and criticism welcome.
It seems to me that it would be possible for the Marines to exploit the Aliens' lack of early defense with an attack. Not a rush per se, but a probe of 3-4 Marines which might get to the hive and take it down or at least scare the Aliens into turtling. I actually did this once, accidentally, as commander on Eclipse. I sent most of my team to the Eclipse Command hive without knowing it was their starting hive. They destroyed the hive while I jumped out of the Command Console to cap the last Skulk who was attacking our base. A win in about 3 minutes. It may have been a fluke, but it worked nonetheless.
I don't think this strategy would necessary interfere with the Marines' grander scheme (i.e. taking the other hives, nozzles, whatever) and it might cripple the Aliens just enough to slow them down and tip the scales. If nothing else, the threat of an early Marine attack might make Aliens more conservative about their early game strategy.
Ideas, revisions, and criticism welcome.
Comments
And, like you said, if the commander has to leave the CC to fend off a skulk or two, who's going to keep pressing on the advantage you've obtained? You've got no one supplying your troops with ammo, health, and a turret factory? And if you rushed before even building a portal, it's game over - you're dead, your troops aren't anywhere near the CC to jump in.
Interesting strategy I think, however you really do only have a one in three chance as to being able to stumble upon the Kharaa starting Hive.
Just move the map over the top of each of the hives in turn, the one that's making gurgling and tapping sounds is the hive...
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...which is most often the case.
This strategy is very much dependent on luck and marine aiming skills. I would never send my marines out on this mission without knowing the people i?m playing with.